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ultramine_bukkit / src / main / java / org / bukkit / Sound.java
@vlad20012 vlad20012 on 24 Feb 2017 3 KB initial
package org.bukkit;

/**
 * An Enum of Sounds the server is able to send to players.
 * <p>
 * WARNING: At any time, sounds may be added/removed from this Enum or even
 * MineCraft itself! There is no guarantee the sounds will play. There is no
 * guarantee values will not be removed from this Enum. As such, you should
 * not depend on the ordinal values of this class.
 */
public enum Sound
{
	AMBIENCE_CAVE,
	AMBIENCE_RAIN,
	AMBIENCE_THUNDER,
	ANVIL_BREAK,
	ANVIL_LAND,
	ANVIL_USE,
	ARROW_HIT,
	BURP,
	CHEST_CLOSE,
	CHEST_OPEN,
	CLICK,
	DOOR_CLOSE,
	DOOR_OPEN,
	DRINK,
	EAT,
	EXPLODE,
	FALL_BIG,
	FALL_SMALL,
	FIRE,
	FIRE_IGNITE,
	FIZZ,
	FUSE,
	GLASS,
	HURT_FLESH,
	ITEM_BREAK,
	ITEM_PICKUP,
	LAVA,
	LAVA_POP,
	LEVEL_UP,
	MINECART_BASE,
	MINECART_INSIDE,
	NOTE_BASS,
	NOTE_PIANO,
	NOTE_BASS_DRUM,
	NOTE_STICKS,
	NOTE_BASS_GUITAR,
	NOTE_SNARE_DRUM,
	NOTE_PLING,
	ORB_PICKUP,
	PISTON_EXTEND,
	PISTON_RETRACT,
	PORTAL,
	PORTAL_TRAVEL,
	PORTAL_TRIGGER,
	SHOOT_ARROW,
	SPLASH,
	SPLASH2,
	STEP_GRASS,
	STEP_GRAVEL,
	STEP_LADDER,
	STEP_SAND,
	STEP_SNOW,
	STEP_STONE,
	STEP_WOOD,
	STEP_WOOL,
	SWIM,
	WATER,
	WOOD_CLICK,
	// Mob sounds
	BAT_DEATH,
	BAT_HURT,
	BAT_IDLE,
	BAT_LOOP,
	BAT_TAKEOFF,
	BLAZE_BREATH,
	BLAZE_DEATH,
	BLAZE_HIT,
	CAT_HISS,
	CAT_HIT,
	CAT_MEOW,
	CAT_PURR,
	CAT_PURREOW,
	CHICKEN_IDLE,
	CHICKEN_HURT,
	CHICKEN_EGG_POP,
	CHICKEN_WALK,
	COW_IDLE,
	COW_HURT,
	COW_WALK,
	CREEPER_HISS,
	CREEPER_DEATH,
	ENDERDRAGON_DEATH,
	ENDERDRAGON_GROWL,
	ENDERDRAGON_HIT,
	ENDERDRAGON_WINGS,
	ENDERMAN_DEATH,
	ENDERMAN_HIT,
	ENDERMAN_IDLE,
	ENDERMAN_TELEPORT,
	ENDERMAN_SCREAM,
	ENDERMAN_STARE,
	GHAST_SCREAM,
	GHAST_SCREAM2,
	GHAST_CHARGE,
	GHAST_DEATH,
	GHAST_FIREBALL,
	GHAST_MOAN,
	IRONGOLEM_DEATH,
	IRONGOLEM_HIT,
	IRONGOLEM_THROW,
	IRONGOLEM_WALK,
	MAGMACUBE_WALK,
	MAGMACUBE_WALK2,
	MAGMACUBE_JUMP,
	PIG_IDLE,
	PIG_DEATH,
	PIG_WALK,
	SHEEP_IDLE,
	SHEEP_SHEAR,
	SHEEP_WALK,
	SILVERFISH_HIT,
	SILVERFISH_KILL,
	SILVERFISH_IDLE,
	SILVERFISH_WALK,
	SKELETON_IDLE,
	SKELETON_DEATH,
	SKELETON_HURT,
	SKELETON_WALK,
	SLIME_ATTACK,
	SLIME_WALK,
	SLIME_WALK2,
	SPIDER_IDLE,
	SPIDER_DEATH,
	SPIDER_WALK,
	WITHER_DEATH,
	WITHER_HURT,
	WITHER_IDLE,
	WITHER_SHOOT,
	WITHER_SPAWN,
	WOLF_BARK,
	WOLF_DEATH,
	WOLF_GROWL,
	WOLF_HOWL,
	WOLF_HURT,
	WOLF_PANT,
	WOLF_SHAKE,
	WOLF_WALK,
	WOLF_WHINE,
	ZOMBIE_METAL,
	ZOMBIE_WOOD,
	ZOMBIE_WOODBREAK,
	ZOMBIE_IDLE,
	ZOMBIE_DEATH,
	ZOMBIE_HURT,
	ZOMBIE_INFECT,
	ZOMBIE_UNFECT,
	ZOMBIE_REMEDY,
	ZOMBIE_WALK,
	ZOMBIE_PIG_IDLE,
	ZOMBIE_PIG_ANGRY,
	ZOMBIE_PIG_DEATH,
	ZOMBIE_PIG_HURT,
	// Dig Sounds
	DIG_WOOL,
	DIG_GRASS,
	DIG_GRAVEL,
	DIG_SAND,
	DIG_SNOW,
	DIG_STONE,
	DIG_WOOD,
	// Fireworks
	FIREWORK_BLAST,
	FIREWORK_BLAST2,
	FIREWORK_LARGE_BLAST,
	FIREWORK_LARGE_BLAST2,
	FIREWORK_TWINKLE,
	FIREWORK_TWINKLE2,
	FIREWORK_LAUNCH,
	SUCCESSFUL_HIT,
	// Horses
	HORSE_ANGRY,
	HORSE_ARMOR,
	HORSE_BREATHE,
	HORSE_DEATH,
	HORSE_GALLOP,
	HORSE_HIT,
	HORSE_IDLE,
	HORSE_JUMP,
	HORSE_LAND,
	HORSE_SADDLE,
	HORSE_SOFT,
	HORSE_WOOD,
	DONKEY_ANGRY,
	DONKEY_DEATH,
	DONKEY_HIT,
	DONKEY_IDLE,
	HORSE_SKELETON_DEATH,
	HORSE_SKELETON_HIT,
	HORSE_SKELETON_IDLE,
	HORSE_ZOMBIE_DEATH,
	HORSE_ZOMBIE_HIT,
	HORSE_ZOMBIE_IDLE,
	// Villager
	VILLAGER_DEATH,
	VILLAGER_HAGGLE,
	VILLAGER_HIT,
	VILLAGER_IDLE,
	VILLAGER_NO,
	VILLAGER_YES,
}