package org.bukkit.event.entity;
import org.bukkit.entity.Entity;
import org.bukkit.event.HandlerList;
/**
* Called immediately prior to an entity being unleashed.
*/
public class EntityUnleashEvent extends EntityEvent
{
private static final HandlerList handlers = new HandlerList();
private final UnleashReason reason;
public EntityUnleashEvent(Entity entity, UnleashReason reason)
{
super(entity);
this.reason = reason;
}
/**
* Returns the reason for the unleashing.
*
* @return The reason
*/
public UnleashReason getReason()
{
return reason;
}
@Override
public HandlerList getHandlers()
{
return handlers;
}
public static HandlerList getHandlerList()
{
return handlers;
}
public enum UnleashReason
{
/**
* When the entity's leashholder has died or logged out, and so is
* unleashed
*/
HOLDER_GONE,
/**
* When the entity's leashholder attempts to unleash it
*/
PLAYER_UNLEASH,
/**
* When the entity's leashholder is more than 10 blocks away
*/
DISTANCE,
UNKNOWN;
}
}