package org.bukkit.material;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
/**
* Represents a skull.
*/
public class Skull extends MaterialData implements Directional
{
public Skull()
{
super(Material.SKULL);
}
/**
* Instantiate a skull facing in a particular direction.
*
* @param direction the direction the skull's face is facing
*/
public Skull(BlockFace direction)
{
this();
setFacingDirection(direction);
}
/**
* @deprecated Magic value
*/
@Deprecated
public Skull(final int type)
{
super(type);
}
public Skull(final Material type)
{
super(type);
}
/**
* @deprecated Magic value
*/
@Deprecated
public Skull(final int type, final byte data)
{
super(type, data);
}
/**
* @deprecated Magic value
*/
@Deprecated
public Skull(final Material type, final byte data)
{
super(type, data);
}
public void setFacingDirection(BlockFace face)
{
int data;
switch(face)
{
case SELF:
default:
data = 0x1;
break;
case NORTH:
data = 0x2;
break;
case EAST:
data = 0x4;
break;
case SOUTH:
data = 0x3;
break;
case WEST:
data = 0x5;
}
setData((byte) data);
}
public BlockFace getFacing()
{
int data = getData();
switch(data)
{
case 0x1:
default:
return BlockFace.SELF;
case 0x2:
return BlockFace.NORTH;
case 0x3:
return BlockFace.SOUTH;
case 0x4:
return BlockFace.EAST;
case 0x5:
return BlockFace.WEST;
}
}
@Override
public String toString()
{
return super.toString() + " facing " + getFacing();
}
@Override
public Skull clone()
{
return (Skull) super.clone();
}
}