package org.bukkit.event.player;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
/**
* This event is fired when the player is leaving a bed.
*/
public class PlayerBedLeaveEvent extends PlayerEvent
{
private static final HandlerList handlers = new HandlerList();
private final Block bed;
public PlayerBedLeaveEvent(final Player who, final Block bed)
{
super(who);
this.bed = bed;
}
/**
* Returns the bed block involved in this event.
*
* @return the bed block involved in this event
*/
public Block getBed()
{
return bed;
}
@Override
public HandlerList getHandlers()
{
return handlers;
}
public static HandlerList getHandlerList()
{
return handlers;
}
}