package org.bukkit.event.entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.event.HandlerList;
import org.bukkit.inventory.ItemStack;
import java.util.List;
/**
* Thrown whenever a LivingEntity dies
*/
public class EntityDeathEvent extends EntityEvent
{
private static final HandlerList handlers = new HandlerList();
private final List<ItemStack> drops;
private int dropExp = 0;
public EntityDeathEvent(final LivingEntity entity, final List<ItemStack> drops)
{
this(entity, drops, 0);
}
public EntityDeathEvent(final LivingEntity what, final List<ItemStack> drops, final int droppedExp)
{
super(what);
this.drops = drops;
this.dropExp = droppedExp;
}
@Override
public LivingEntity getEntity()
{
return (LivingEntity) entity;
}
/**
* Gets how much EXP should be dropped from this death.
* <p>
* This does not indicate how much EXP should be taken from the entity in
* question, merely how much should be created after its death.
*
* @return Amount of EXP to drop.
*/
public int getDroppedExp()
{
return dropExp;
}
/**
* Sets how much EXP should be dropped from this death.
* <p>
* This does not indicate how much EXP should be taken from the entity in
* question, merely how much should be created after its death.
*
* @param exp Amount of EXP to drop.
*/
public void setDroppedExp(int exp)
{
this.dropExp = exp;
}
/**
* Gets all the items which will drop when the entity dies
*
* @return Items to drop when the entity dies
*/
public List<ItemStack> getDrops()
{
return drops;
}
@Override
public HandlerList getHandlers()
{
return handlers;
}
public static HandlerList getHandlerList()
{
return handlers;
}
}