package org.bukkit.event.player; import org.bukkit.block.Block; import org.bukkit.entity.Player; import org.bukkit.event.HandlerList; /** * This event is fired when the player is leaving a bed. */ public class PlayerBedLeaveEvent extends PlayerEvent { private static final HandlerList handlers = new HandlerList(); private final Block bed; public PlayerBedLeaveEvent(final Player who, final Block bed) { super(who); this.bed = bed; } /** * Returns the bed block involved in this event. * * @return the bed block involved in this event */ public Block getBed() { return bed; } @Override public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } }