package org.bukkit.event.player; import org.bukkit.Material; import org.bukkit.block.Block; import org.bukkit.block.BlockFace; import org.bukkit.entity.Player; import org.bukkit.event.HandlerList; import org.bukkit.inventory.ItemStack; /** * Called when a player empties a bucket */ public class PlayerBucketEmptyEvent extends PlayerBucketEvent { private static final HandlerList handlers = new HandlerList(); public PlayerBucketEmptyEvent(final Player who, final Block blockClicked, final BlockFace blockFace, final Material bucket, final ItemStack itemInHand) { super(who, blockClicked, blockFace, bucket, itemInHand); } @Override public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } }