package org.bukkit.event.player;
import org.apache.commons.lang.Validate;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
/**
* Called when a player respawns.
*/
public class PlayerRespawnEvent extends PlayerEvent
{
private static final HandlerList handlers = new HandlerList();
private Location respawnLocation;
private final boolean isBedSpawn;
public PlayerRespawnEvent(final Player respawnPlayer, final Location respawnLocation, final boolean isBedSpawn)
{
super(respawnPlayer);
this.respawnLocation = respawnLocation;
this.isBedSpawn = isBedSpawn;
}
/**
* Gets the current respawn location
*
* @return Location current respawn location
*/
public Location getRespawnLocation()
{
return this.respawnLocation;
}
/**
* Sets the new respawn location
*
* @param respawnLocation new location for the respawn
*/
public void setRespawnLocation(Location respawnLocation)
{
Validate.notNull(respawnLocation, "Respawn location can not be null");
Validate.notNull(respawnLocation.getWorld(), "Respawn world can not be null");
this.respawnLocation = respawnLocation;
}
/**
* Gets whether the respawn location is the player's bed.
*
* @return true if the respawn location is the player's bed.
*/
public boolean isBedSpawn()
{
return this.isBedSpawn;
}
@Override
public HandlerList getHandlers()
{
return handlers;
}
public static HandlerList getHandlerList()
{
return handlers;
}
}