package org.bukkit.event.player; import org.apache.commons.lang.Validate; import org.bukkit.Location; import org.bukkit.entity.Player; import org.bukkit.event.HandlerList; /** * Called when a player respawns. */ public class PlayerRespawnEvent extends PlayerEvent { private static final HandlerList handlers = new HandlerList(); private Location respawnLocation; private final boolean isBedSpawn; public PlayerRespawnEvent(final Player respawnPlayer, final Location respawnLocation, final boolean isBedSpawn) { super(respawnPlayer); this.respawnLocation = respawnLocation; this.isBedSpawn = isBedSpawn; } /** * Gets the current respawn location * * @return Location current respawn location */ public Location getRespawnLocation() { return this.respawnLocation; } /** * Sets the new respawn location * * @param respawnLocation new location for the respawn */ public void setRespawnLocation(Location respawnLocation) { Validate.notNull(respawnLocation, "Respawn location can not be null"); Validate.notNull(respawnLocation.getWorld(), "Respawn world can not be null"); this.respawnLocation = respawnLocation; } /** * Gets whether the respawn location is the player's bed. * * @return true if the respawn location is the player's bed. */ public boolean isBedSpawn() { return this.isBedSpawn; } @Override public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } }