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ultramine_bukkit / src / main / java / org / bukkit / event / server / ServerCommandEvent.java
@vlad20012 vlad20012 on 24 Feb 2017 2 KB initial
package org.bukkit.event.server;

import org.bukkit.command.CommandSender;
import org.bukkit.event.HandlerList;

/**
 * This event is called when a command is run from the server console. It is
 * called early in the command handling process, and modifications in this
 * event (via {@link #setCommand(String)}) will be shown in the behavior.
 * <p>
 * Many plugins will have <b>no use for this event</b>, and you should
 * attempt to avoid using it if it is not necessary.
 * <p>
 * Some examples of valid uses for this event are:
 * <ul>
 * <li>Logging executed commands to a separate file
 * <li>Variable substitution. For example, replacing <code>${ip:Steve}</code>
 * with the connection IP of the player named Steve, or simulating the
 * <code>@a</code> and <code>@p</code> decorators used by Command Blocks
 * for plugins that do not handle it.
 * <li>Conditionally blocking commands belonging to other plugins.
 * <li>Per-sender command aliases. For example, after the console runs the
 * command <code>/calias cr gamemode creative</code>, the next time they
 * run <code>/cr</code>, it gets replaced into
 * <code>/gamemode creative</code>. (Global command aliases should be
 * done by registering the alias.)
 * </ul>
 * <p>
 * Examples of incorrect uses are:
 * <ul>
 * <li>Using this event to run command logic
 * </ul>
 * <p>
 * If the event is cancelled, processing of the command will halt.
 * <p>
 * The state of whether or not there is a slash (<code>/</code>) at the
 * beginning of the message should be preserved. If a slash is added or
 * removed, unexpected behavior may result.
 */
public class ServerCommandEvent extends ServerEvent
{
	private static final HandlerList handlers = new HandlerList();
	private String command;
	private final CommandSender sender;

	public ServerCommandEvent(final CommandSender sender, final String command)
	{
		this.command = command;
		this.sender = sender;
	}

	/**
	 * Gets the command that the user is attempting to execute from the
	 * console
	 *
	 * @return Command the user is attempting to execute
	 */
	public String getCommand()
	{
		return command;
	}

	/**
	 * Sets the command that the server will execute
	 *
	 * @param message New message that the server will execute
	 */
	public void setCommand(String message)
	{
		this.command = message;
	}

	/**
	 * Get the command sender.
	 *
	 * @return The sender
	 */
	public CommandSender getSender()
	{
		return sender;
	}

	@Override
	public HandlerList getHandlers()
	{
		return handlers;
	}

	public static HandlerList getHandlerList()
	{
		return handlers;
	}
}