package org.bukkit;
import com.google.common.collect.Maps;
import java.util.Map;
/**
* Represents the various difficulty levels that are available.
*/
public enum Difficulty
{
/**
* Players regain health over time, hostile mobs don't spawn, the hunger
* bar does not deplete.
*/
PEACEFUL(0),
/**
* Hostile mobs spawn, enemies deal less damage than on normal difficulty,
* the hunger bar does deplete and starving deals up to 5 hearts of
* damage. (Default value)
*/
EASY(1),
/**
* Hostile mobs spawn, enemies deal normal amounts of damage, the hunger
* bar does deplete and starving deals up to 9.5 hearts of damage.
*/
NORMAL(2),
/**
* Hostile mobs spawn, enemies deal greater damage than on normal
* difficulty, the hunger bar does deplete and starving can kill players.
*/
HARD(3);
private final int value;
private final static Map<Integer, Difficulty> BY_ID = Maps.newHashMap();
private Difficulty(final int value)
{
this.value = value;
}
/**
* Gets the difficulty value associated with this Difficulty.
*
* @return An integer value of this difficulty
* @deprecated Magic value
*/
@Deprecated
public int getValue()
{
return value;
}
/**
* Gets the Difficulty represented by the specified value
*
* @param value Value to check
* @return Associative {@link Difficulty} with the given value, or null if
* it doesn't exist
* @deprecated Magic value
*/
@Deprecated
public static Difficulty getByValue(final int value)
{
return BY_ID.get(value);
}
static
{
for(Difficulty diff : values())
{
BY_ID.put(diff.value, diff);
}
}
}