package org.bukkit.entity;
/**
* Represents a Creature. Creatures are non-intelligent monsters or animals
* which have very simple abilities.
*/
public interface Creature extends LivingEntity
{
/**
* Instructs this Creature to set the specified LivingEntity as its
* target.
* <p>
* Hostile creatures may attack their target, and friendly creatures may
* follow their target.
*
* @param target New LivingEntity to target, or null to clear the target
*/
public void setTarget(LivingEntity target);
/**
* Gets the current target of this Creature
*
* @return Current target of this creature, or null if none exists
*/
public LivingEntity getTarget();
}