package org.bukkit.entity; import org.bukkit.DyeColor; /** * Represents a Wolf */ public interface Wolf extends Animals, Tameable { /** * Checks if this wolf is angry * * @return Anger true if angry */ public boolean isAngry(); /** * Sets the anger of this wolf. * <p> * An angry wolf can not be fed or tamed, and will actively look for * targets to attack. * * @param angry true if angry */ public void setAngry(boolean angry); /** * Checks if this wolf is sitting * * @return true if sitting */ public boolean isSitting(); /** * Sets if this wolf is sitting. * <p> * Will remove any path that the wolf was following beforehand. * * @param sitting true if sitting */ public void setSitting(boolean sitting); /** * Get the collar color of this wolf * * @return the color of the collar */ public DyeColor getCollarColor(); /** * Set the collar color of this wolf * * @param color the color to apply */ public void setCollarColor(DyeColor color); }