package org.bukkit.event.entity;
import org.bukkit.entity.ThrownExpBottle;
import org.bukkit.event.HandlerList;
/**
* Called when a ThrownExpBottle hits and releases experience.
*/
public class ExpBottleEvent extends ProjectileHitEvent
{
private static final HandlerList handlers = new HandlerList();
private int exp;
private boolean showEffect = true;
public ExpBottleEvent(final ThrownExpBottle bottle, final int exp)
{
super(bottle);
this.exp = exp;
}
@Override
public ThrownExpBottle getEntity()
{
return (ThrownExpBottle) entity;
}
/**
* This method indicates if the particle effect should be shown.
*
* @return true if the effect will be shown, false otherwise
*/
public boolean getShowEffect()
{
return this.showEffect;
}
/**
* This method sets if the particle effect will be shown.
* <p>
* This does not change the experience created.
*
* @param showEffect true indicates the effect will be shown, false
* indicates no effect will be shown
*/
public void setShowEffect(final boolean showEffect)
{
this.showEffect = showEffect;
}
/**
* This method retrieves the amount of experience to be created.
* <p>
* The number indicates a total amount to be divided into orbs.
*
* @return the total amount of experience to be created
*/
public int getExperience()
{
return exp;
}
/**
* This method sets the amount of experience to be created.
* <p>
* The number indicates a total amount to be divided into orbs.
*
* @param exp the total amount of experience to be created
*/
public void setExperience(final int exp)
{
this.exp = exp;
}
@Override
public HandlerList getHandlers()
{
return handlers;
}
public static HandlerList getHandlerList()
{
return handlers;
}
}