package org.bukkit.craftbukkit;
import net.minecraft.world.WorldServer;
import org.bukkit.Chunk;
import org.bukkit.ChunkSnapshot;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.craftbukkit.block.CraftBlock;
import org.bukkit.entity.Entity;
import org.ultramine.mods.bukkit.interfaces.entity.IMixinEntity;
import org.ultramine.mods.bukkit.interfaces.world.IMixinWorld;
import java.lang.ref.WeakReference;
import java.util.Arrays;
public class CraftChunk implements Chunk
{
private WeakReference<net.minecraft.world.chunk.Chunk> weakChunk;
private final WorldServer worldServer;
private final IMixinWorld worldMixin;
private final int x;
private final int z;
private static final byte[] emptyData = new byte[2048];
private static final short[] emptyBlockIDs = new short[4096];
private static final byte[] emptySkyLight = new byte[2048];
public CraftChunk(net.minecraft.world.chunk.Chunk chunk)
{
if(!(chunk instanceof net.minecraft.world.chunk.EmptyChunk))
{
this.weakChunk = new WeakReference<net.minecraft.world.chunk.Chunk>(chunk);
}
net.minecraft.world.chunk.Chunk handle = getHandle();
worldServer = handle.worldObj instanceof WorldServer ? (WorldServer) handle.worldObj : null;
this.worldMixin = (IMixinWorld) worldServer;
x = handle.xPosition;
z = handle.zPosition;
}
public World getWorld()
{
return worldMixin.getWorld();
}
public CraftWorld getCraftWorld()
{
return (CraftWorld) getWorld();
}
public net.minecraft.world.chunk.Chunk getHandle()
{
net.minecraft.world.chunk.Chunk c = null;
if(weakChunk != null)
{
c = weakChunk.get();
}
if(c == null)
{
c = worldServer.getChunkFromChunkCoords(x, z);
if(!(c instanceof net.minecraft.world.chunk.EmptyChunk))
{
weakChunk = new WeakReference<net.minecraft.world.chunk.Chunk>(c);
}
}
return c;
}
void breakLink()
{
weakChunk.clear();
}
public int getX()
{
return x;
}
public int getZ()
{
return z;
}
@Override
public String toString()
{
return "CraftChunk{" + "x=" + getX() + "z=" + getZ() + '}';
}
public Block getBlock(int x, int y, int z)
{
return new CraftBlock(this, (getX() << 4) | (x & 0xF), y & 0xFF, (getZ() << 4) | (z & 0xF));
}
public Entity[] getEntities()
{
int count = 0, index = 0;
net.minecraft.world.chunk.Chunk chunk = getHandle();
for(int i = 0; i < 16; i++)
{
count += chunk.entityLists[i].size();
}
Entity[] entities = new Entity[count];
for(int i = 0; i < 16; i++)
{
for(Object obj : chunk.entityLists[i].toArray())
{
if(!(obj instanceof net.minecraft.entity.Entity))
{
continue;
}
entities[index++] = ((IMixinEntity) ((net.minecraft.entity.Entity) obj)).getBukkitEntity();
}
}
return entities;
}
public BlockState[] getTileEntities()
{
int index = 0;
net.minecraft.world.chunk.Chunk chunk = getHandle();
BlockState[] entities = new BlockState[chunk.chunkTileEntityMap.size()];
for(Object obj : chunk.chunkTileEntityMap.keySet().toArray())
{
if(!(obj instanceof net.minecraft.world.ChunkPosition))
{
continue;
}
net.minecraft.world.ChunkPosition position = (net.minecraft.world.ChunkPosition) obj;
entities[index++] = worldMixin.getWorld().getBlockAt(position.chunkPosX + (chunk.xPosition << 4), position.chunkPosY, position.chunkPosZ + (chunk.zPosition << 4)).getState();
}
return entities;
}
public boolean isLoaded()
{
return getWorld().isChunkLoaded(this);
}
public boolean load()
{
return getWorld().loadChunk(getX(), getZ(), true);
}
public boolean load(boolean generate)
{
return getWorld().loadChunk(getX(), getZ(), generate);
}
public boolean unload()
{
return getWorld().unloadChunk(getX(), getZ());
}
public boolean unload(boolean save)
{
return getWorld().unloadChunk(getX(), getZ(), save);
}
public boolean unload(boolean save, boolean safe)
{
return getWorld().unloadChunk(getX(), getZ(), save, safe);
}
public ChunkSnapshot getChunkSnapshot()
{
return getChunkSnapshot(true, false, false);
}
public ChunkSnapshot getChunkSnapshot(boolean includeMaxBlockY, boolean includeBiome, boolean includeBiomeTempRain)
{
net.minecraft.world.chunk.Chunk chunk = getHandle();
net.minecraft.world.chunk.storage.ExtendedBlockStorage[] cs = chunk.getBlockStorageArray(); /* Get sections */
short[][] sectionBlockIDs = new short[cs.length][];
byte[][] sectionBlockData = new byte[cs.length][];
byte[][] sectionSkyLights = new byte[cs.length][];
byte[][] sectionEmitLights = new byte[cs.length][];
boolean[] sectionEmpty = new boolean[cs.length];
for(int i = 0; i < cs.length; i++)
{
if(cs[i] == null)
{ /* Section is empty? */
sectionBlockIDs[i] = emptyBlockIDs;
sectionBlockData[i] = emptyData;
sectionSkyLights[i] = emptySkyLight;
sectionEmitLights[i] = emptyData;
sectionEmpty[i] = true;
}
else
{ /* Not empty */
short[] blockids = new short[4096];
byte[] baseids = cs[i].getSlot().copyLSB();
/* Copy base IDs */
for(int j = 0; j < 4096; j++)
{
blockids[j] = (short) (baseids[j] & 0xFF);
}
if(true /*cs[i].getBlockMSBArray() != null*/)
{ /* If we've got extended IDs */
byte[] extids = cs[i].getSlot().copyMSB();
// Spigot end
for(int j = 0; j < 2048; j++)
{
short b = (short) (extids[j] & 0xFF);
if(b == 0)
{
continue;
}
blockids[j << 1] |= (b & 0x0F) << 8;
blockids[(j << 1) + 1] |= (b & 0xF0) << 4;
}
}
sectionBlockIDs[i] = blockids;
sectionBlockData[i] = cs[i].getSlot().copyBlockMetadata();
sectionSkyLights[i] = cs[i].getSlot().copySkylight();
sectionEmitLights[i] = cs[i].getSlot().copyBlocklight();
}
}
int[] hmap = null;
if(includeMaxBlockY)
{
hmap = new int[256]; // Get copy of height map
System.arraycopy(chunk.heightMap, 0, hmap, 0, 256);
}
net.minecraft.world.biome.BiomeGenBase[] biome = null;
double[] biomeTemp = null;
double[] biomeRain = null;
if(includeBiome || includeBiomeTempRain)
{
net.minecraft.world.biome.WorldChunkManager wcm = chunk.worldObj.getWorldChunkManager();
if(includeBiome)
{
biome = new net.minecraft.world.biome.BiomeGenBase[256];
for(int i = 0; i < 256; i++)
{
biome[i] = chunk.getBiomeGenForWorldCoords(i & 0xF, i >> 4, wcm);
}
}
if(includeBiomeTempRain)
{
biomeTemp = new double[256];
biomeRain = new double[256];
float[] dat = getTemperatures(wcm, getX() << 4, getZ() << 4);
for(int i = 0; i < 256; i++)
{
biomeTemp[i] = dat[i];
}
dat = wcm.getRainfall(null, getX() << 4, getZ() << 4, 16, 16);
for(int i = 0; i < 256; i++)
{
biomeRain[i] = dat[i];
}
}
}
World world = getWorld();
return new CraftChunkSnapshot(getX(), getZ(), world.getName(), world.getFullTime(), sectionBlockIDs, sectionBlockData, sectionSkyLights, sectionEmitLights, sectionEmpty, hmap, biome, biomeTemp, biomeRain);
}
public static ChunkSnapshot getEmptyChunkSnapshot(int x, int z, CraftWorld world, boolean includeBiome, boolean includeBiomeTempRain)
{
net.minecraft.world.biome.BiomeGenBase[] biome = null;
double[] biomeTemp = null;
double[] biomeRain = null;
if(includeBiome || includeBiomeTempRain)
{
net.minecraft.world.biome.WorldChunkManager wcm = world.getHandle().getWorldChunkManager();
if(includeBiome)
{
biome = new net.minecraft.world.biome.BiomeGenBase[256];
for(int i = 0; i < 256; i++)
{
biome[i] = world.getHandle().getBiomeGenForCoords((x << 4) + (i & 0xF), (z << 4) + (i >> 4));
}
}
if(includeBiomeTempRain)
{
biomeTemp = new double[256];
biomeRain = new double[256];
float[] dat = getTemperatures(wcm, x << 4, z << 4);
for(int i = 0; i < 256; i++)
{
biomeTemp[i] = dat[i];
}
dat = wcm.getRainfall(null, x << 4, z << 4, 16, 16);
for(int i = 0; i < 256; i++)
{
biomeRain[i] = dat[i];
}
}
}
/* Fill with empty data */
int hSection = world.getMaxHeight() >> 4;
short[][] blockIDs = new short[hSection][];
byte[][] skyLight = new byte[hSection][];
byte[][] emitLight = new byte[hSection][];
byte[][] blockData = new byte[hSection][];
boolean[] empty = new boolean[hSection];
for(int i = 0; i < hSection; i++)
{
blockIDs[i] = emptyBlockIDs;
skyLight[i] = emptySkyLight;
emitLight[i] = emptyData;
blockData[i] = emptyData;
empty[i] = true;
}
return new CraftChunkSnapshot(x, z, world.getName(), world.getFullTime(), blockIDs, blockData, skyLight, emitLight, empty, new int[256], biome, biomeTemp, biomeRain);
}
private static float[] getTemperatures(net.minecraft.world.biome.WorldChunkManager chunkmanager, int chunkX, int chunkZ)
{
net.minecraft.world.biome.BiomeGenBase[] biomes = chunkmanager.getBiomesForGeneration(null, chunkX, chunkZ, 16, 16);
float[] temps = new float[biomes.length];
for(int i = 0; i < biomes.length; i++)
{
float temp = biomes[i].temperature; // Vanilla of olde: ((int) biomes[i].temperature * 65536.0F) / 65536.0F
if(temp > 1F)
{
temp = 1F;
}
temps[i] = temp;
}
return temps;
}
static
{
Arrays.fill(emptySkyLight, (byte) 0xFF);
}
}