package org.bukkit.event.player; import org.bukkit.entity.Player; import org.bukkit.event.HandlerList; /** * Called when a players experience changes naturally */ public class PlayerExpChangeEvent extends PlayerEvent { private static final HandlerList handlers = new HandlerList(); private int exp; public PlayerExpChangeEvent(final Player player, final int expAmount) { super(player); exp = expAmount; } /** * Get the amount of experience the player will receive * * @return The amount of experience */ public int getAmount() { return exp; } /** * Set the amount of experience the player will receive * * @param amount The amount of experience to set */ public void setAmount(int amount) { exp = amount; } @Override public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } }