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ultramine_bukkit / src / main / java / org / bukkit / event / player / PlayerItemBreakEvent.java
@vlad20012 vlad20012 on 24 Feb 2017 943 bytes initial
package org.bukkit.event.player;

import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.inventory.ItemStack;

/**
 * Fired when a player's item breaks (such as a shovel or flint and steel).
 * <p>
 * The item that's breaking will exist in the inventory with a stack size of
 * 0. After the event, the item's durability will be reset to 0.
 */
public class PlayerItemBreakEvent extends PlayerEvent
{
	private static final HandlerList handlers = new HandlerList();
	private final ItemStack brokenItem;

	public PlayerItemBreakEvent(final Player player, final ItemStack brokenItem)
	{
		super(player);
		this.brokenItem = brokenItem;
	}

	/**
	 * Gets the item that broke
	 *
	 * @return The broken item
	 */
	public ItemStack getBrokenItem()
	{
		return brokenItem;
	}

	@Override
	public HandlerList getHandlers()
	{
		return handlers;
	}

	public static HandlerList getHandlerList()
	{
		return handlers;
	}
}