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ultramine_bukkit / src / main / java / org / bukkit / Chunk.java
@vlad20012 vlad20012 on 24 Feb 2017 2 KB initial
package org.bukkit;

import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Entity;

/**
 * Represents a chunk of blocks
 */
public interface Chunk
{

	/**
	 * Gets the X-coordinate of this chunk
	 *
	 * @return X-coordinate
	 */
	int getX();

	/**
	 * Gets the Z-coordinate of this chunk
	 *
	 * @return Z-coordinate
	 */
	int getZ();

	/**
	 * Gets the world containing this chunk
	 *
	 * @return Parent World
	 */
	World getWorld();

	/**
	 * Gets a block from this chunk
	 *
	 * @param x 0-15
	 * @param y 0-127
	 * @param z 0-15
	 * @return the Block
	 */
	Block getBlock(int x, int y, int z);

	/**
	 * Capture thread-safe read-only snapshot of chunk data
	 *
	 * @return ChunkSnapshot
	 */
	ChunkSnapshot getChunkSnapshot();

	/**
	 * Capture thread-safe read-only snapshot of chunk data
	 *
	 * @param includeMaxblocky     - if true, snapshot includes per-coordinate
	 *                             maximum Y values
	 * @param includeBiome         - if true, snapshot includes per-coordinate biome
	 *                             type
	 * @param includeBiomeTempRain - if true, snapshot includes per-coordinate
	 *                             raw biome temperature and rainfall
	 * @return ChunkSnapshot
	 */
	ChunkSnapshot getChunkSnapshot(boolean includeMaxblocky, boolean includeBiome, boolean includeBiomeTempRain);

	/**
	 * Get a list of all entities in the chunk.
	 *
	 * @return The entities.
	 */
	Entity[] getEntities();

	/**
	 * Get a list of all tile entities in the chunk.
	 *
	 * @return The tile entities.
	 */
	BlockState[] getTileEntities();

	/**
	 * Checks if the chunk is loaded.
	 *
	 * @return True if it is loaded.
	 */
	boolean isLoaded();

	/**
	 * Loads the chunk.
	 *
	 * @param generate Whether or not to generate a chunk if it doesn't
	 *                 already exist
	 * @return true if the chunk has loaded successfully, otherwise false
	 */
	boolean load(boolean generate);

	/**
	 * Loads the chunk.
	 *
	 * @return true if the chunk has loaded successfully, otherwise false
	 */
	boolean load();

	/**
	 * Unloads and optionally saves the Chunk
	 *
	 * @param save Controls whether the chunk is saved
	 * @param safe Controls whether to unload the chunk when players are
	 *             nearby
	 * @return true if the chunk has unloaded successfully, otherwise false
	 */
	boolean unload(boolean save, boolean safe);

	/**
	 * Unloads and optionally saves the Chunk
	 *
	 * @param save Controls whether the chunk is saved
	 * @return true if the chunk has unloaded successfully, otherwise false
	 */
	boolean unload(boolean save);

	/**
	 * Unloads and optionally saves the Chunk
	 *
	 * @return true if the chunk has unloaded successfully, otherwise false
	 */
	boolean unload();
}