package org.bukkit.event.entity;
import org.bukkit.entity.Entity;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
/**
* Called when an entity combusts.
* <p>
* If an Entity Combust event is cancelled, the entity will not combust.
*/
public class EntityCombustEvent extends EntityEvent implements Cancellable
{
private static final HandlerList handlers = new HandlerList();
private int duration;
private boolean cancel;
public EntityCombustEvent(final Entity combustee, final int duration)
{
super(combustee);
this.duration = duration;
this.cancel = false;
}
public boolean isCancelled()
{
return cancel;
}
public void setCancelled(boolean cancel)
{
this.cancel = cancel;
}
/**
* @return the amount of time (in seconds) the combustee should be alight
* for
*/
public int getDuration()
{
return duration;
}
/**
* The number of seconds the combustee should be alight for.
* <p>
* This value will only ever increase the combustion time, not decrease
* existing combustion times.
*
* @param duration the time in seconds to be alight for.
*/
public void setDuration(int duration)
{
this.duration = duration;
}
@Override
public HandlerList getHandlers()
{
return handlers;
}
public static HandlerList getHandlerList()
{
return handlers;
}
}