package org.bukkit.event.player;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
/**
* Called when the GameMode of the player is changed.
*/
public class PlayerGameModeChangeEvent extends PlayerEvent implements Cancellable
{
private static final HandlerList handlers = new HandlerList();
private boolean cancelled;
private final GameMode newGameMode;
public PlayerGameModeChangeEvent(final Player player, final GameMode newGameMode)
{
super(player);
this.newGameMode = newGameMode;
}
public boolean isCancelled()
{
return cancelled;
}
public void setCancelled(boolean cancel)
{
this.cancelled = cancel;
}
/**
* Gets the GameMode the player is switched to.
*
* @return player's new GameMode
*/
public GameMode getNewGameMode()
{
return newGameMode;
}
@Override
public HandlerList getHandlers()
{
return handlers;
}
public static HandlerList getHandlerList()
{
return handlers;
}
}