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ultramine_bukkit / src / main / java / org / bukkit / WorldCreator.java
@vlad20012 vlad20012 on 24 Feb 2017 7 KB initial
package org.bukkit;

import org.bukkit.command.CommandSender;
import org.bukkit.generator.ChunkGenerator;
import org.bukkit.plugin.Plugin;

import java.util.Random;

/**
 * Represents various types of options that may be used to create a world.
 */
public class WorldCreator
{
	private final String name;
	private long seed;
	private World.Environment environment = World.Environment.NORMAL;
	private ChunkGenerator generator = null;
	private WorldType type = WorldType.NORMAL;
	private boolean generateStructures = true;

	/**
	 * Creates an empty WorldCreationOptions for the given world name
	 *
	 * @param name Name of the world that will be created
	 */
	public WorldCreator(String name)
	{
		if(name == null)
		{
			throw new IllegalArgumentException("World name cannot be null");
		}

		this.name = name;
		this.seed = (new Random()).nextLong();
	}

	/**
	 * Copies the options from the specified world
	 *
	 * @param world World to copy options from
	 * @return This object, for chaining
	 */
	public WorldCreator copy(World world)
	{
		if(world == null)
		{
			throw new IllegalArgumentException("World cannot be null");
		}

		seed = world.getSeed();
		environment = world.getEnvironment();
		generator = world.getGenerator();

		return this;
	}

	/**
	 * Copies the options from the specified {@link WorldCreator}
	 *
	 * @param creator World creator to copy options from
	 * @return This object, for chaining
	 */
	public WorldCreator copy(WorldCreator creator)
	{
		if(creator == null)
		{
			throw new IllegalArgumentException("Creator cannot be null");
		}

		seed = creator.seed();
		environment = creator.environment();
		generator = creator.generator();

		return this;
	}

	/**
	 * Gets the name of the world that is to be loaded or created.
	 *
	 * @return World name
	 */
	public String name()
	{
		return name;
	}

	/**
	 * Gets the seed that will be used to create this world
	 *
	 * @return World seed
	 */
	public long seed()
	{
		return seed;
	}

	/**
	 * Sets the seed that will be used to create this world
	 *
	 * @param seed World seed
	 * @return This object, for chaining
	 */
	public WorldCreator seed(long seed)
	{
		this.seed = seed;

		return this;
	}

	/**
	 * Gets the environment that will be used to create or load the world
	 *
	 * @return World environment
	 */
	public World.Environment environment()
	{
		return environment;
	}

	/**
	 * Sets the environment that will be used to create or load the world
	 *
	 * @param env World environment
	 * @return This object, for chaining
	 */
	public WorldCreator environment(World.Environment env)
	{
		this.environment = env;

		return this;
	}

	/**
	 * Gets the type of the world that will be created or loaded
	 *
	 * @return World type
	 */
	public WorldType type()
	{
		return type;
	}

	/**
	 * Sets the type of the world that will be created or loaded
	 *
	 * @param type World type
	 * @return This object, for chaining
	 */
	public WorldCreator type(WorldType type)
	{
		this.type = type;

		return this;
	}

	/**
	 * Gets the generator that will be used to create or load the world.
	 * <p>
	 * This may be null, in which case the "natural" generator for this
	 * environment will be used.
	 *
	 * @return Chunk generator
	 */
	public ChunkGenerator generator()
	{
		return generator;
	}

	/**
	 * Sets the generator that will be used to create or load the world.
	 * <p>
	 * This may be null, in which case the "natural" generator for this
	 * environment will be used.
	 *
	 * @param generator Chunk generator
	 * @return This object, for chaining
	 */
	public WorldCreator generator(ChunkGenerator generator)
	{
		this.generator = generator;

		return this;
	}

	/**
	 * Sets the generator that will be used to create or load the world.
	 * <p>
	 * This may be null, in which case the "natural" generator for this
	 * environment will be used.
	 * <p>
	 * If the generator cannot be found for the given name, the natural
	 * environment generator will be used instead and a warning will be
	 * printed to the console.
	 *
	 * @param generator Name of the generator to use, in "plugin:id" notation
	 * @return This object, for chaining
	 */
	public WorldCreator generator(String generator)
	{
		this.generator = getGeneratorForName(name, generator, Bukkit.getConsoleSender());

		return this;
	}

	/**
	 * Sets the generator that will be used to create or load the world.
	 * <p>
	 * This may be null, in which case the "natural" generator for this
	 * environment will be used.
	 * <p>
	 * If the generator cannot be found for the given name, the natural
	 * environment generator will be used instead and a warning will be
	 * printed to the specified output
	 *
	 * @param generator Name of the generator to use, in "plugin:id" notation
	 * @param output    {@link CommandSender} that will receive any error
	 *                  messages
	 * @return This object, for chaining
	 */
	public WorldCreator generator(String generator, CommandSender output)
	{
		this.generator = getGeneratorForName(name, generator, output);

		return this;
	}

	/**
	 * Sets whether or not worlds created or loaded with this creator will
	 * have structures.
	 *
	 * @param generate Whether to generate structures
	 * @return This object, for chaining
	 */
	public WorldCreator generateStructures(boolean generate)
	{
		this.generateStructures = generate;

		return this;
	}

	/**
	 * Gets whether or not structures will be generated in the world.
	 *
	 * @return True if structures will be generated
	 */
	public boolean generateStructures()
	{
		return generateStructures;
	}

	/**
	 * Creates a world with the specified options.
	 * <p>
	 * If the world already exists, it will be loaded from disk and some
	 * options may be ignored.
	 *
	 * @return Newly created or loaded world
	 */
	public World createWorld()
	{
		return Bukkit.createWorld(this);
	}

	/**
	 * Creates a new {@link WorldCreator} for the given world name
	 *
	 * @param name Name of the world to load or create
	 * @return Resulting WorldCreator
	 */
	public static WorldCreator name(String name)
	{
		return new WorldCreator(name);
	}

	/**
	 * Attempts to get the {@link ChunkGenerator} with the given name.
	 * <p>
	 * If the generator is not found, null will be returned and a message will
	 * be printed to the specified {@link CommandSender} explaining why.
	 * <p>
	 * The name must be in the "plugin:id" notation, or optionally just
	 * "plugin", where "plugin" is the safe-name of a plugin and "id" is an
	 * optional unique identifier for the generator you wish to request from
	 * the plugin.
	 *
	 * @param world  Name of the world this will be used for
	 * @param name   Name of the generator to retrieve
	 * @param output Where to output if errors are present
	 * @return Resulting generator, or null
	 */
	public static ChunkGenerator getGeneratorForName(String world, String name, CommandSender output)
	{
		ChunkGenerator result = null;

		if(world == null)
		{
			throw new IllegalArgumentException("World name must be specified");
		}

		if(output == null)
		{
			output = Bukkit.getConsoleSender();
		}

		if(name != null)
		{
			String[] split = name.split(":", 2);
			String id = (split.length > 1) ? split[1] : null;
			Plugin plugin = Bukkit.getPluginManager().getPlugin(split[0]);

			if(plugin == null)
			{
				output.sendMessage("Could not set generator for world '" + world + "': Plugin '" + split[0] + "' does not exist");
			}
			else if(!plugin.isEnabled())
			{
				output.sendMessage("Could not set generator for world '" + world + "': Plugin '" + plugin.getDescription().getFullName() + "' is not enabled");
			}
			else
			{
				result = plugin.getDefaultWorldGenerator(world, id);
			}
		}

		return result;
	}
}