package org.bukkit.event.player;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.inventory.ItemStack;
/**
* Called when a player empties a bucket
*/
public class PlayerBucketEmptyEvent extends PlayerBucketEvent
{
private static final HandlerList handlers = new HandlerList();
public PlayerBucketEmptyEvent(final Player who, final Block blockClicked, final BlockFace blockFace, final Material bucket, final ItemStack itemInHand)
{
super(who, blockClicked, blockFace, bucket, itemInHand);
}
@Override
public HandlerList getHandlers()
{
return handlers;
}
public static HandlerList getHandlerList()
{
return handlers;
}
}