package net.minecraft.client.model;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
import org.lwjgl.opengl.GL11;

@SideOnly(Side.CLIENT)
public class ModelGhast extends ModelBase
{
	ModelRenderer body;
	ModelRenderer[] tentacles = new ModelRenderer[9];
	private static final String __OBFID = "CL_00000839";

	public ModelGhast()
	{
		byte b0 = -16;
		this.body = new ModelRenderer(this, 0, 0);
		this.body.addBox(-8.0F, -8.0F, -8.0F, 16, 16, 16);
		this.body.rotationPointY += (float)(24 + b0);
		Random random = new Random(1660L);

		for (int i = 0; i < this.tentacles.length; ++i)
		{
			this.tentacles[i] = new ModelRenderer(this, 0, 0);
			float f = (((float)(i % 3) - (float)(i / 3 % 2) * 0.5F + 0.25F) / 2.0F * 2.0F - 1.0F) * 5.0F;
			float f1 = ((float)(i / 3) / 2.0F * 2.0F - 1.0F) * 5.0F;
			int j = random.nextInt(7) + 8;
			this.tentacles[i].addBox(-1.0F, 0.0F, -1.0F, 2, j, 2);
			this.tentacles[i].rotationPointX = f;
			this.tentacles[i].rotationPointZ = f1;
			this.tentacles[i].rotationPointY = (float)(31 + b0);
		}
	}

	public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
	{
		for (int i = 0; i < this.tentacles.length; ++i)
		{
			this.tentacles[i].rotateAngleX = 0.2F * MathHelper.sin(par3 * 0.3F + (float)i) + 0.4F;
		}
	}

	public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
	{
		this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
		GL11.glPushMatrix();
		GL11.glTranslatef(0.0F, 0.6F, 0.0F);
		this.body.render(par7);
		ModelRenderer[] amodelrenderer = this.tentacles;
		int i = amodelrenderer.length;

		for (int j = 0; j < i; ++j)
		{
			ModelRenderer modelrenderer = amodelrenderer[j];
			modelrenderer.render(par7);
		}

		GL11.glPopMatrix();
	}
}