package net.minecraft.client.particle;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.world.World;

@SideOnly(Side.CLIENT)
public class EntityFlameFX extends EntityFX
{
	private float flameScale;
	private static final String __OBFID = "CL_00000907";

	public EntityFlameFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
	{
		super(par1World, par2, par4, par6, par8, par10, par12);
		this.motionX = this.motionX * 0.009999999776482582D + par8;
		this.motionY = this.motionY * 0.009999999776482582D + par10;
		this.motionZ = this.motionZ * 0.009999999776482582D + par12;
		double d6 = par2 + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
		d6 = par4 + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
		d6 = par6 + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
		this.flameScale = this.particleScale;
		this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
		this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)) + 4;
		this.noClip = true;
		this.setParticleTextureIndex(48);
	}

	public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
	{
		float f6 = ((float)this.particleAge + par2) / (float)this.particleMaxAge;
		this.particleScale = this.flameScale * (1.0F - f6 * f6 * 0.5F);
		super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
	}

	public int getBrightnessForRender(float par1)
	{
		float f1 = ((float)this.particleAge + par1) / (float)this.particleMaxAge;

		if (f1 < 0.0F)
		{
			f1 = 0.0F;
		}

		if (f1 > 1.0F)
		{
			f1 = 1.0F;
		}

		int i = super.getBrightnessForRender(par1);
		int j = i & 255;
		int k = i >> 16 & 255;
		j += (int)(f1 * 15.0F * 16.0F);

		if (j > 240)
		{
			j = 240;
		}

		return j | k << 16;
	}

	public float getBrightness(float par1)
	{
		float f1 = ((float)this.particleAge + par1) / (float)this.particleMaxAge;

		if (f1 < 0.0F)
		{
			f1 = 0.0F;
		}

		if (f1 > 1.0F)
		{
			f1 = 1.0F;
		}

		float f2 = super.getBrightness(par1);
		return f2 * f1 + (1.0F - f1);
	}

	public void onUpdate()
	{
		this.prevPosX = this.posX;
		this.prevPosY = this.posY;
		this.prevPosZ = this.posZ;

		if (this.particleAge++ >= this.particleMaxAge)
		{
			this.setDead();
		}

		this.moveEntity(this.motionX, this.motionY, this.motionZ);
		this.motionX *= 0.9599999785423279D;
		this.motionY *= 0.9599999785423279D;
		this.motionZ *= 0.9599999785423279D;

		if (this.onGround)
		{
			this.motionX *= 0.699999988079071D;
			this.motionZ *= 0.699999988079071D;
		}
	}
}