package net.minecraft.client.renderer.tileentity;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelSkeletonHead;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.entity.projectile.EntityWitherSkull;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

@SideOnly(Side.CLIENT)
public class RenderWitherSkull extends Render
{
	private static final ResourceLocation invulnerableWitherTextures = new ResourceLocation("textures/entity/wither/wither_invulnerable.png");
	private static final ResourceLocation witherTextures = new ResourceLocation("textures/entity/wither/wither.png");
	private final ModelSkeletonHead skeletonHeadModel = new ModelSkeletonHead();
	private static final String __OBFID = "CL_00001035";

	private float func_82400_a(float par1, float par2, float par3)
	{
		float f3;

		for (f3 = par2 - par1; f3 < -180.0F; f3 += 360.0F)
		{
			;
		}

		while (f3 >= 180.0F)
		{
			f3 -= 360.0F;
		}

		return par1 + par3 * f3;
	}

	public void doRender(EntityWitherSkull par1EntityWitherSkull, double par2, double par4, double par6, float par8, float par9)
	{
		GL11.glPushMatrix();
		GL11.glDisable(GL11.GL_CULL_FACE);
		float f2 = this.func_82400_a(par1EntityWitherSkull.prevRotationYaw, par1EntityWitherSkull.rotationYaw, par9);
		float f3 = par1EntityWitherSkull.prevRotationPitch + (par1EntityWitherSkull.rotationPitch - par1EntityWitherSkull.prevRotationPitch) * par9;
		GL11.glTranslatef((float)par2, (float)par4, (float)par6);
		float f4 = 0.0625F;
		GL11.glEnable(GL12.GL_RESCALE_NORMAL);
		GL11.glScalef(-1.0F, -1.0F, 1.0F);
		GL11.glEnable(GL11.GL_ALPHA_TEST);
		this.bindEntityTexture(par1EntityWitherSkull);
		this.skeletonHeadModel.render(par1EntityWitherSkull, 0.0F, 0.0F, 0.0F, f2, f3, f4);
		GL11.glPopMatrix();
	}

	protected ResourceLocation getEntityTexture(EntityWitherSkull par1EntityWitherSkull)
	{
		return par1EntityWitherSkull.isInvulnerable() ? invulnerableWitherTextures : witherTextures;
	}

	protected ResourceLocation getEntityTexture(Entity par1Entity)
	{
		return this.getEntityTexture((EntityWitherSkull)par1Entity);
	}

	public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
	{
		this.doRender((EntityWitherSkull)par1Entity, par2, par4, par6, par8, par9);
	}
}