package net.minecraftforge.client.event.sound;

import net.minecraft.client.audio.ISound;
import net.minecraft.client.audio.SoundCategory;
import net.minecraft.client.audio.SoundManager;
import net.minecraft.client.audio.SoundPoolEntry;

/***
 * Raised when the SoundManager tries to play a normal sound.
 * 
 * If you return null from this function it will prevent the sound from being played,
 * you can return a different entry if you want to change the sound being played.
 */
//TODO: Replace PlaySoundEvent in 1.8
public class PlaySoundEvent17 extends SoundEvent
{
	public final String name;
	public final ISound sound;
	public final SoundCategory category;
	public ISound result;

	public PlaySoundEvent17(SoundManager manager, ISound sound, SoundCategory category)
	{ 
		super(manager);
		this.sound = sound;
		this.category = category;
		this.name = sound.getPositionedSoundLocation().getResourcePath();
		this.result = sound;
	}
}
