package net.minecraftforge.common.network;

import cpw.mods.fml.common.network.NetworkHandshakeEstablished;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;

public class ServerToClientConnectionEstablishedHandler extends ChannelInboundHandlerAdapter {
	@Override
	public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception
	{
		if (evt instanceof NetworkHandshakeEstablished)
		{
			ctx.writeAndFlush(new ForgeMessage.FluidIdMapMessage());
			return;
		}
		// pass it forward
		ctx.fireUserEventTriggered(evt);
	}
}
