package net.minecraftforge.client.event.sound;

import net.minecraft.client.audio.SoundManager;
import net.minecraft.client.audio.SoundPoolEntry;

/***
 * Raised when the SoundManager tries to play a normal sound.
 * 
 * If you return null from this function it will prevent the sound from being played,
 * you can return a different entry if you want to change the sound being played.
 */
@Deprecated // Switch with PlaySoundEvent17 in 1.8
public class PlaySoundEvent extends SoundResultEvent
{
	public final float x;
	public final float y;
	public final float z;
	public PlaySoundEvent(SoundManager manager, SoundPoolEntry source, String name, float x, float y, float z, float volume, float pitch)
	{ 
		super(manager, source, name, volume, pitch);
		this.x = x;
		this.y = y;
		this.z = z;
	}
}
