package net.minecraftforge.event;

import cpw.mods.fml.common.eventhandler.Cancelable;
import cpw.mods.fml.common.eventhandler.Event;
import net.minecraft.item.ItemStack;

/**
 * 
 * AnvilUpdateEvent is fired when a player places items in both the left and right slots of a anvil.
 * If the event is canceled, vanilla behavior will not run, and the output will be set to null.
 * If the event is not canceled, but the output is not null, it will set the output and not run vanilla behavior.
 * if the output is null, and the event is not canceled, vanilla behavior will execute.
 */
@Cancelable
public class AnvilUpdateEvent extends Event
{
	public final ItemStack left;  // The left side of the input
	public final ItemStack right; // The right side of the input
	public final String name;     // The name to set the item, if the user specified one.
	public ItemStack output;      // Set this to set the output stack
	public int cost;              // The base cost, set this to change it if output != null

	public AnvilUpdateEvent(ItemStack left, ItemStack right, String name, int cost)
	{
		this.left = left;
		this.right = right;
		this.name = name;
		this.cost = cost;
	}
}
