package net.minecraftforge.event.entity.player;

import cpw.mods.fml.common.eventhandler.Cancelable;
import cpw.mods.fml.common.eventhandler.Event;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;

@Cancelable
@Event.HasResult
public class EntityItemPickupEvent extends PlayerEvent
{
	/**
	 * This event is called when a player collides with a EntityItem on the ground.
	 * The event can be canceled, and no further processing will be done.
	 * 
	 *  You can set the result of this event to ALLOW which will trigger the 
	 *  processing of achievements, FML's event, play the sound, and kill the 
	 *  entity if all the items are picked up.
	 *  
	 *  setResult(ALLOW) is the same as the old setHandled()
	 */
	public final EntityItem item;

	public EntityItemPickupEvent(EntityPlayer player, EntityItem item)
	{
		super(player);
		this.item = item;
	}
}
