package net.minecraft.client.particle;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.BlockLiquid;
import net.minecraft.block.material.Material;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;

@SideOnly(Side.CLIENT)
public class EntityRainFX extends EntityFX
{
	private static final String __OBFID = "CL_00000934";

	public EntityRainFX(World par1World, double par2, double par4, double par6)
	{
		super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
		this.motionX *= 0.30000001192092896D;
		this.motionY = (double)((float)Math.random() * 0.2F + 0.1F);
		this.motionZ *= 0.30000001192092896D;
		this.particleRed = 1.0F;
		this.particleGreen = 1.0F;
		this.particleBlue = 1.0F;
		this.setParticleTextureIndex(19 + this.rand.nextInt(4));
		this.setSize(0.01F, 0.01F);
		this.particleGravity = 0.06F;
		this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
	}

	public void onUpdate()
	{
		this.prevPosX = this.posX;
		this.prevPosY = this.posY;
		this.prevPosZ = this.posZ;
		this.motionY -= (double)this.particleGravity;
		this.moveEntity(this.motionX, this.motionY, this.motionZ);
		this.motionX *= 0.9800000190734863D;
		this.motionY *= 0.9800000190734863D;
		this.motionZ *= 0.9800000190734863D;

		if (this.particleMaxAge-- <= 0)
		{
			this.setDead();
		}

		if (this.onGround)
		{
			if (Math.random() < 0.5D)
			{
				this.setDead();
			}

			this.motionX *= 0.699999988079071D;
			this.motionZ *= 0.699999988079071D;
		}

		Material material = this.worldObj.getBlock(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)).getMaterial();

		if (material.isLiquid() || material.isSolid())
		{
			double d0 = (double)((float)(MathHelper.floor_double(this.posY) + 1) - BlockLiquid.getLiquidHeightPercent(this.worldObj.getBlockMetadata(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ))));

			if (this.posY < d0)
			{
				this.setDead();
			}
		}
	}
}