package net.minecraft.client.model;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.Entity;

@SideOnly(Side.CLIENT)
public class ModelBoat extends ModelBase
{
	public ModelRenderer[] boatSides = new ModelRenderer[5];
	private static final String __OBFID = "CL_00000832";

	public ModelBoat()
	{
		this.boatSides[0] = new ModelRenderer(this, 0, 8);
		this.boatSides[1] = new ModelRenderer(this, 0, 0);
		this.boatSides[2] = new ModelRenderer(this, 0, 0);
		this.boatSides[3] = new ModelRenderer(this, 0, 0);
		this.boatSides[4] = new ModelRenderer(this, 0, 0);
		byte b0 = 24;
		byte b1 = 6;
		byte b2 = 20;
		byte b3 = 4;
		this.boatSides[0].addBox((float)(-b0 / 2), (float)(-b2 / 2 + 2), -3.0F, b0, b2 - 4, 4, 0.0F);
		this.boatSides[0].setRotationPoint(0.0F, (float)b3, 0.0F);
		this.boatSides[1].addBox((float)(-b0 / 2 + 2), (float)(-b1 - 1), -1.0F, b0 - 4, b1, 2, 0.0F);
		this.boatSides[1].setRotationPoint((float)(-b0 / 2 + 1), (float)b3, 0.0F);
		this.boatSides[2].addBox((float)(-b0 / 2 + 2), (float)(-b1 - 1), -1.0F, b0 - 4, b1, 2, 0.0F);
		this.boatSides[2].setRotationPoint((float)(b0 / 2 - 1), (float)b3, 0.0F);
		this.boatSides[3].addBox((float)(-b0 / 2 + 2), (float)(-b1 - 1), -1.0F, b0 - 4, b1, 2, 0.0F);
		this.boatSides[3].setRotationPoint(0.0F, (float)b3, (float)(-b2 / 2 + 1));
		this.boatSides[4].addBox((float)(-b0 / 2 + 2), (float)(-b1 - 1), -1.0F, b0 - 4, b1, 2, 0.0F);
		this.boatSides[4].setRotationPoint(0.0F, (float)b3, (float)(b2 / 2 - 1));
		this.boatSides[0].rotateAngleX = ((float)Math.PI / 2F);
		this.boatSides[1].rotateAngleY = ((float)Math.PI * 3F / 2F);
		this.boatSides[2].rotateAngleY = ((float)Math.PI / 2F);
		this.boatSides[3].rotateAngleY = (float)Math.PI;
	}

	public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
	{
		for (int i = 0; i < 5; ++i)
		{
			this.boatSides[i].render(par7);
		}
	}
}