package net.minecraftforge.event.entity.player;

import cpw.mods.fml.common.eventhandler.Cancelable;
import cpw.mods.fml.common.eventhandler.Event;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;

@Cancelable
@Event.HasResult
public class FillBucketEvent extends PlayerEvent
{
	/**
	 * This event is fired when a player attempts to use a Empty bucket, it 
	 * can be canceled to completely prevent any further processing.
	 * 
	 * If you set the result to 'ALLOW', it means that you have processed 
	 * the event and wants the basic functionality of adding the new 
	 * ItemStack to your inventory and reducing the stack size to process.
	 * setResult(ALLOW) is the same as the old setHandeled();
	 */

	public final ItemStack current;
	public final World world;
	public final MovingObjectPosition target;

	public ItemStack result;

	public FillBucketEvent(EntityPlayer player, ItemStack current, World world, MovingObjectPosition target)
	{
		super(player);
		this.current = current;
		this.world = world;
		this.target = target;
	}
}
