package net.minecraftforge.event.entity.player;

import net.minecraft.entity.player.EntityPlayer;

/**
 * Occurs when a player falls, but is able to fly.  Doesn't need to be cancelable, this is mainly for notification purposes.
 * @author Mithion
 *
 */
public class PlayerFlyableFallEvent extends PlayerEvent
{

	public float distance;

	public PlayerFlyableFallEvent(EntityPlayer player, float f)
	{
		super(player);
		this.distance = f;
	}

}
