package net.minecraft.entity.ai;

import net.minecraft.entity.EntityCreature;
import net.minecraft.util.Vec3;

public class EntityAIPanic extends EntityAIBase
{
	private EntityCreature theEntityCreature;
	private double speed;
	private double randPosX;
	private double randPosY;
	private double randPosZ;
	private static final String __OBFID = "CL_00001604";

	public EntityAIPanic(EntityCreature par1EntityCreature, double par2)
	{
		this.theEntityCreature = par1EntityCreature;
		this.speed = par2;
		this.setMutexBits(1);
	}

	public boolean shouldExecute()
	{
		if (this.theEntityCreature.getAITarget() == null && !this.theEntityCreature.isBurning())
		{
			return false;
		}
		else
		{
			Vec3 vec3 = RandomPositionGenerator.findRandomTarget(this.theEntityCreature, 5, 4);

			if (vec3 == null)
			{
				return false;
			}
			else
			{
				this.randPosX = vec3.xCoord;
				this.randPosY = vec3.yCoord;
				this.randPosZ = vec3.zCoord;
				return true;
			}
		}
	}

	public void startExecuting()
	{
		this.theEntityCreature.getNavigator().tryMoveToXYZ(this.randPosX, this.randPosY, this.randPosZ, this.speed);
	}

	public boolean continueExecuting()
	{
		return !this.theEntityCreature.getNavigator().noPath();
	}
}