package net.minecraft.world.gen.feature;

import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;

public class WorldGenReed extends WorldGenerator
{
	private static final String __OBFID = "CL_00000429";

	public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
	{
		for (int l = 0; l < 20; ++l)
		{
			int i1 = par3 + par2Random.nextInt(4) - par2Random.nextInt(4);
			int j1 = par4;
			int k1 = par5 + par2Random.nextInt(4) - par2Random.nextInt(4);

			if (par1World.isAirBlock(i1, par4, k1) && (par1World.getBlock(i1 - 1, par4 - 1, k1).getMaterial() == Material.water || par1World.getBlock(i1 + 1, par4 - 1, k1).getMaterial() == Material.water || par1World.getBlock(i1, par4 - 1, k1 - 1).getMaterial() == Material.water || par1World.getBlock(i1, par4 - 1, k1 + 1).getMaterial() == Material.water))
			{
				int l1 = 2 + par2Random.nextInt(par2Random.nextInt(3) + 1);

				for (int i2 = 0; i2 < l1; ++i2)
				{
					if (Blocks.reeds.canBlockStay(par1World, i1, j1 + i2, k1))
					{
						par1World.setBlock(i1, j1 + i2, k1, Blocks.reeds, 0, 2);
					}
				}
			}
		}

		return true;
	}
}