package net.minecraft.item.crafting;

import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;

public class RecipesArmor
{
	private String[][] recipePatterns = new String[][] {{"XXX", "X X"}, {"X X", "XXX", "XXX"}, {"XXX", "X X", "X X"}, {"X X", "X X"}};
	private Object[][] recipeItems;
	private static final String __OBFID = "CL_00000080";

	public RecipesArmor()
	{
		this.recipeItems = new Object[][] {{Items.leather, Blocks.fire, Items.iron_ingot, Items.diamond, Items.gold_ingot}, {Items.leather_helmet, Items.chainmail_helmet, Items.iron_helmet, Items.diamond_helmet, Items.golden_helmet}, {Items.leather_chestplate, Items.chainmail_chestplate, Items.iron_chestplate, Items.diamond_chestplate, Items.golden_chestplate}, {Items.leather_leggings, Items.chainmail_leggings, Items.iron_leggings, Items.diamond_leggings, Items.golden_leggings}, {Items.leather_boots, Items.chainmail_boots, Items.iron_boots, Items.diamond_boots, Items.golden_boots}};
	}

	public void addRecipes(CraftingManager par1CraftingManager)
	{
		for (int i = 0; i < this.recipeItems[0].length; ++i)
		{
			Object object = this.recipeItems[0][i];

			for (int j = 0; j < this.recipeItems.length - 1; ++j)
			{
				Item item = (Item)this.recipeItems[j + 1][i];
				par1CraftingManager.addRecipe(new ItemStack(item), new Object[] {this.recipePatterns[j], 'X', object});
			}
		}
	}
}