package net.minecraft.client.model;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntitySkeleton;

@SideOnly(Side.CLIENT)
public class ModelSkeleton extends ModelZombie
{
	private static final String __OBFID = "CL_00000857";

	public ModelSkeleton()
	{
		this(0.0F);
	}

	public ModelSkeleton(float par1)
	{
		super(par1, 0.0F, 64, 32);
		this.bipedRightArm = new ModelRenderer(this, 40, 16);
		this.bipedRightArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, par1);
		this.bipedRightArm.setRotationPoint(-5.0F, 2.0F, 0.0F);
		this.bipedLeftArm = new ModelRenderer(this, 40, 16);
		this.bipedLeftArm.mirror = true;
		this.bipedLeftArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, par1);
		this.bipedLeftArm.setRotationPoint(5.0F, 2.0F, 0.0F);
		this.bipedRightLeg = new ModelRenderer(this, 0, 16);
		this.bipedRightLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, par1);
		this.bipedRightLeg.setRotationPoint(-2.0F, 12.0F, 0.0F);
		this.bipedLeftLeg = new ModelRenderer(this, 0, 16);
		this.bipedLeftLeg.mirror = true;
		this.bipedLeftLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, par1);
		this.bipedLeftLeg.setRotationPoint(2.0F, 12.0F, 0.0F);
	}

	public void setLivingAnimations(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
	{
		this.aimedBow = ((EntitySkeleton)par1EntityLivingBase).getSkeletonType() == 1;
		super.setLivingAnimations(par1EntityLivingBase, par2, par3, par4);
	}

	public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
	{
		super.setRotationAngles(par1, par2, par3, par4, par5, par6, par7Entity);
	}
}