Issue #48 CPU utilization
Now we calling utilizeCPU method instead of Thread.sleep in in main server loop. In this method we can do something more useful than sleep. Currently implemented SyncServerExecutor queue processing and chunk generation
1 parent a415c72 commit 2ba669dab0d35519e164b6bee4270a664d2f1550
@vlad20012 vlad20012 authored on 9 Feb 2016
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src/main/java/net/minecraft/server/MinecraftServer.java
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src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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src/main/java/org/ultramine/permission/internal/SyncServerExecutorImpl.java 0 → 100644
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src/main/java/org/ultramine/server/UltramineServerModContainer.java
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src/main/java/org/ultramine/server/internal/UMHooks.java
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src/main/java/org/ultramine/server/util/GlobalExecutors.java
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src/main/java/org/ultramine/server/util/SyncServerExecutor.java