Issue #48 CPU utilization
Now we calling utilizeCPU method instead of Thread.sleep in in main server loop. In this method we can do something more useful than sleep. Currently implemented SyncServerExecutor queue processing and chunk generation |
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src/main/java/net/minecraft/server/MinecraftServer.java |
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src/main/java/net/minecraft/server/dedicated/DedicatedServer.java |
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src/main/java/org/ultramine/permission/internal/SyncServerExecutorImpl.java 0 → 100644 |
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src/main/java/org/ultramine/server/UltramineServerModContainer.java |
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src/main/java/org/ultramine/server/internal/UMHooks.java |
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src/main/java/org/ultramine/server/util/GlobalExecutors.java |
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src/main/java/org/ultramine/server/util/SyncServerExecutor.java |
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