Fixed player NBT data read/write out-of-sync
In ultramine core player data saves asynchronously, so it was possible to read OLD data after NEW data requested to save, but has not really been written to the file. |
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src/main/java/org/ultramine/server/data/NBTFileDataProvider.java |
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src/main/java/org/ultramine/server/util/AsyncIOUtils.java |
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