Fixed player NBT data read/write out-of-sync
In ultramine core player data saves asynchronously, so it was possible to read OLD data after
NEW data requested to save, but has not really been written to the file.
1 parent d7ad675 commit a1e2e2ee37b8f940c0f68f595bb1b2c666b1aa59
@vlad20012 vlad20012 authored on 21 Dec 2016
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src/main/java/org/ultramine/server/data/NBTFileDataProvider.java
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src/main/java/org/ultramine/server/util/AsyncIOUtils.java