Update player chunk send queue on server coord changes (don't await client packet)
1. It is an optimization because we don't rebuilding chunk list on each player packet 2. It is an improvement because we don't awaiting client packet on player server coord change (like teleportation) 3. It is a fix because some client mods don't send coord update packet to server before first chu packet handling |
---|
|
src/main/java/net/minecraft/server/management/PlayerManager.java |
---|
src/main/java/net/minecraft/world/World.java |
---|
src/main/java/org/ultramine/server/chunk/ChunkSendManager.java |
---|