package launchserver.texture;
import launcher.client.PlayerProfile.Texture;
public final class CacheDataTexture
{
protected final Texture skin, cloak;
protected final Throwable exc;
protected final long until;
protected CacheDataTexture(Texture skin, Texture cloak, long until)
{
this.skin = skin;
this.cloak = cloak;
this.until = until;
exc = null;
}
protected CacheDataTexture(Throwable exc, long until)
{
this.exc = exc;
this.until = until;
skin = cloak = null;
}
}