package launchserver.texture; import launcher.client.PlayerProfile.Texture; public final class CacheDataTexture { protected final Texture skin, cloak; protected final Throwable exc; protected final long until; protected CacheDataTexture(Texture skin, Texture cloak, long until) { this.skin = skin; this.cloak = cloak; this.until = until; exc = null; } protected CacheDataTexture(Throwable exc, long until) { this.exc = exc; this.until = until; skin = cloak = null; } }