package org.bukkit.entity; /** * Represents a Primed TNT. */ public interface TNTPrimed extends Explosive { /** * Set the number of ticks until the TNT blows up after being primed. * * @param fuseTicks The fuse ticks */ public void setFuseTicks(int fuseTicks); /** * Retrieve the number of ticks until the explosion of this TNTPrimed * entity * * @return the number of ticks until this TNTPrimed explodes */ public int getFuseTicks(); /** * Gets the source of this primed TNT. The source is the entity * responsible for the creation of this primed TNT. (I.E. player ignites * TNT with flint and steel.) Take note that this can be null if there is * no suitable source. (created by the {@link * org.bukkit.World#spawn(Location, Class)} method, for example.) * <p> * The source will become null if the chunk this primed TNT is in is * unloaded then reloaded. If the source Entity becomes invalidated for * any reason, such being removed from the world, the returned value will * be null. * * @return the source of this primed TNT */ public Entity getSource(); }