package org.bukkit.block;
import org.bukkit.inventory.InventoryHolder;
/**
* Represents a dropper.
*/
public interface Dropper extends BlockState, InventoryHolder
{
/**
* Tries to drop a randomly selected item from the Dropper's inventory,
* following the normal behavior of a Dropper.
* <p>
* Normal behavior of a Dropper is as follows:
* <p>
* If the block that the Dropper is facing is an InventoryHolder or
* ContainerBlock the randomly selected ItemStack is placed within that
* Inventory in the first slot that's available, starting with 0 and
* counting up. If the inventory is full, nothing happens.
* <p>
* If the block that the Dropper is facing is not an InventoryHolder or
* ContainerBlock, the randomly selected ItemStack is dropped on
* the ground in the form of an {@link org.bukkit.entity.Item Item}.
*/
public void drop();
}