package org.bukkit.block; import org.bukkit.inventory.InventoryHolder; /** * Represents a dropper. */ public interface Dropper extends BlockState, InventoryHolder { /** * Tries to drop a randomly selected item from the Dropper's inventory, * following the normal behavior of a Dropper. * <p> * Normal behavior of a Dropper is as follows: * <p> * If the block that the Dropper is facing is an InventoryHolder or * ContainerBlock the randomly selected ItemStack is placed within that * Inventory in the first slot that's available, starting with 0 and * counting up. If the inventory is full, nothing happens. * <p> * If the block that the Dropper is facing is not an InventoryHolder or * ContainerBlock, the randomly selected ItemStack is dropped on * the ground in the form of an {@link org.bukkit.entity.Item Item}. */ public void drop(); }