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ultramine_bukkit / src / main / java / org / bukkit / Server.java
@vlad20012 vlad20012 on 24 Feb 2017 25 KB initial
package org.bukkit;

import com.avaje.ebean.config.ServerConfig;
import com.google.common.collect.ImmutableList;
import org.bukkit.Warning.WarningState;
import org.bukkit.command.CommandException;
import org.bukkit.command.CommandSender;
import org.bukkit.command.ConsoleCommandSender;
import org.bukkit.command.PluginCommand;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.event.server.ServerListPingEvent;
import org.bukkit.help.HelpMap;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.inventory.ItemFactory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.Recipe;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.map.MapView;
import org.bukkit.permissions.Permissible;
import org.bukkit.plugin.PluginManager;
import org.bukkit.plugin.ServicesManager;
import org.bukkit.plugin.messaging.Messenger;
import org.bukkit.plugin.messaging.PluginMessageRecipient;
import org.bukkit.scheduler.BukkitScheduler;
import org.bukkit.scoreboard.ScoreboardManager;
import org.bukkit.util.CachedServerIcon;

import java.awt.image.BufferedImage;
import java.io.File;
import java.io.Serializable;
import java.util.Collection;
import java.util.Collections;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import java.util.logging.Logger;

/**
 * Represents a server implementation.
 */
public interface Server extends PluginMessageRecipient
{

	/**
	 * Used for all administrative messages, such as an operator using a
	 * command.
	 * <p>
	 * For use in {@link #broadcast(java.lang.String, java.lang.String)}.
	 */
	public static final String BROADCAST_CHANNEL_ADMINISTRATIVE = "bukkit.broadcast.admin";

	/**
	 * Used for all announcement messages, such as informing users that a
	 * player has joined.
	 * <p>
	 * For use in {@link #broadcast(java.lang.String, java.lang.String)}.
	 */
	public static final String BROADCAST_CHANNEL_USERS = "bukkit.broadcast.user";

	/**
	 * Gets the name of this server implementation.
	 *
	 * @return name of this server implementation
	 */
	public String getName();

	/**
	 * Gets the version string of this server implementation.
	 *
	 * @return version of this server implementation
	 */
	public String getVersion();

	/**
	 * Gets the Bukkit version that this server is running.
	 *
	 * @return version of Bukkit
	 */
	public String getBukkitVersion();

	/**
	 * Gets an array copy of all currently logged in players.
	 * <p>
	 * This method exists for legacy reasons to provide backwards
	 * compatibility. It will not exist at runtime and should not be used
	 * under any circumstances.
	 *
	 * @return an array of Players that are currently online
	 * @Deprecated superseded by {@link #getOnlinePlayers()}
	 */
	@Deprecated
	public Player[] _INVALID_getOnlinePlayers();

	/**
	 * Gets a view of all currently logged in players. This {@linkplain
	 * Collections#unmodifiableCollection(Collection) view} is a reused
	 * object, making some operations like {@link Collection#size()}
	 * zero-allocation.
	 * <p>
	 * The collection is a view backed by the internal representation, such
	 * that, changes to the internal state of the server will be reflected
	 * immediately. However, the reuse of the returned collection (identity)
	 * is not strictly guaranteed for future or all implementations. Casting
	 * the collection, or relying on interface implementations (like {@link
	 * Serializable} or {@link List}), is deprecated.
	 * <p>
	 * Iteration behavior is undefined outside of self-contained main-thread
	 * uses. Normal and immediate iterator use without consequences that
	 * affect the collection are fully supported. The effects following
	 * (non-exhaustive) {@link Entity#teleport(Location) teleportation},
	 * {@link Player#setHealth(double) death}, and {@link Player#kickPlayer(
	 *String) kicking} are undefined. Any use of this collection from
	 * asynchronous threads is unsafe.
	 * <p>
	 * For safe consequential iteration or mimicking the old array behavior,
	 * using {@link Collection#toArray(Object[])} is recommended. For making
	 * snapshots, {@link ImmutableList#copyOf(Collection)} is recommended.
	 *
	 * @return a view of currently online players.
	 */
	public Collection<? extends Player> getOnlinePlayers();

	/**
	 * Get the maximum amount of players which can login to this server.
	 *
	 * @return the amount of players this server allows
	 */
	public int getMaxPlayers();

	/**
	 * Get the game port that the server runs on.
	 *
	 * @return the port number of this server
	 */
	public int getPort();

	/**
	 * Get the view distance from this server.
	 *
	 * @return the view distance from this server.
	 */
	public int getViewDistance();

	/**
	 * Get the IP that this server is bound to, or empty string if not
	 * specified.
	 *
	 * @return the IP string that this server is bound to, otherwise empty
	 * string
	 */
	public String getIp();

	/**
	 * Get the name of this server.
	 *
	 * @return the name of this server
	 */
	public String getServerName();

	/**
	 * Get an ID of this server. The ID is a simple generally alphanumeric ID
	 * that can be used for uniquely identifying this server.
	 *
	 * @return the ID of this server
	 */
	public String getServerId();

	/**
	 * Get world type (level-type setting) for default world.
	 *
	 * @return the value of level-type (e.g. DEFAULT, FLAT, DEFAULT_1_1)
	 */
	public String getWorldType();

	/**
	 * Get generate-structures setting.
	 *
	 * @return true if structure generation is enabled, false otherwise
	 */
	public boolean getGenerateStructures();

	/**
	 * Gets whether this server allows the End or not.
	 *
	 * @return whether this server allows the End or not
	 */
	public boolean getAllowEnd();

	/**
	 * Gets whether this server allows the Nether or not.
	 *
	 * @return whether this server allows the Nether or not
	 */
	public boolean getAllowNether();

	/**
	 * Gets whether this server has a whitelist or not.
	 *
	 * @return whether this server has a whitelist or not
	 */
	public boolean hasWhitelist();

	/**
	 * Sets if the server is whitelisted.
	 *
	 * @param value true for whitelist on, false for off
	 */
	public void setWhitelist(boolean value);

	/**
	 * Gets a list of whitelisted players.
	 *
	 * @return a set containing all whitelisted players
	 */
	public Set<OfflinePlayer> getWhitelistedPlayers();

	/**
	 * Reloads the whitelist from disk.
	 */
	public void reloadWhitelist();

	/**
	 * Broadcast a message to all players.
	 * <p>
	 * This is the same as calling {@link #broadcast(java.lang.String,
	 * java.lang.String)} to {@link #BROADCAST_CHANNEL_USERS}
	 *
	 * @param message the message
	 * @return the number of players
	 */
	public int broadcastMessage(String message);

	/**
	 * Gets the name of the update folder. The update folder is used to safely
	 * update plugins at the right moment on a plugin load.
	 * <p>
	 * The update folder name is relative to the plugins folder.
	 *
	 * @return the name of the update folder
	 */
	public String getUpdateFolder();

	/**
	 * Gets the update folder. The update folder is used to safely update
	 * plugins at the right moment on a plugin load.
	 *
	 * @return the update folder
	 */
	public File getUpdateFolderFile();

	/**
	 * Gets the value of the connection throttle setting.
	 *
	 * @return the value of the connection throttle setting
	 */
	public long getConnectionThrottle();

	/**
	 * Gets default ticks per animal spawns value.
	 * <p>
	 * <b>Example Usage:</b>
	 * <ul>
	 * <li>A value of 1 will mean the server will attempt to spawn monsters
	 * every tick.
	 * <li>A value of 400 will mean the server will attempt to spawn monsters
	 * every 400th tick.
	 * <li>A value below 0 will be reset back to Minecraft's default.
	 * </ul>
	 * <p>
	 * <b>Note:</b> If set to 0, animal spawning will be disabled. We
	 * recommend using spawn-animals to control this instead.
	 * <p>
	 * Minecraft default: 400.
	 *
	 * @return the default ticks per animal spawns value
	 */
	public int getTicksPerAnimalSpawns();

	/**
	 * Gets the default ticks per monster spawns value.
	 * <p>
	 * <b>Example Usage:</b>
	 * <ul>
	 * <li>A value of 1 will mean the server will attempt to spawn monsters
	 * every tick.
	 * <li>A value of 400 will mean the server will attempt to spawn monsters
	 * every 400th tick.
	 * <li>A value below 0 will be reset back to Minecraft's default.
	 * </ul>
	 * <p>
	 * <b>Note:</b> If set to 0, monsters spawning will be disabled. We
	 * recommend using spawn-monsters to control this instead.
	 * <p>
	 * Minecraft default: 1.
	 *
	 * @return the default ticks per monsters spawn value
	 */
	public int getTicksPerMonsterSpawns();

	/**
	 * Gets a player object by the given username.
	 * <p>
	 * This method may not return objects for offline players.
	 *
	 * @param name the name to look up
	 * @return a player if one was found, null otherwise
	 * @deprecated Use {@link #getPlayer(UUID)} as player names are no longer
	 * guaranteed to be unique
	 */
	@Deprecated
	public Player getPlayer(String name);

	/**
	 * Gets the player with the exact given name, case insensitive.
	 *
	 * @param name Exact name of the player to retrieve
	 * @return a player object if one was found, null otherwise
	 * @deprecated Use {@link #getPlayer(UUID)} as player names are no longer
	 * guaranteed to be unique
	 */
	@Deprecated
	public Player getPlayerExact(String name);

	/**
	 * Attempts to match any players with the given name, and returns a list
	 * of all possibly matches.
	 * <p>
	 * This list is not sorted in any particular order. If an exact match is
	 * found, the returned list will only contain a single result.
	 *
	 * @param name the (partial) name to match
	 * @return list of all possible players
	 * @deprecated Use {@link #getPlayer(UUID)} as player names are no longer
	 * guaranteed to be unique
	 */
	@Deprecated
	public List<Player> matchPlayer(String name);

	/**
	 * Gets the player with the given UUID.
	 *
	 * @param id UUID of the player to retrieve
	 * @return a player object if one was found, null otherwise
	 */
	public Player getPlayer(UUID id);

	/**
	 * Gets the plugin manager for interfacing with plugins.
	 *
	 * @return a plugin manager for this Server instance
	 */
	public PluginManager getPluginManager();

	/**
	 * Gets the scheduler for managing scheduled events.
	 *
	 * @return a scheduling service for this server
	 */
	public BukkitScheduler getScheduler();

	/**
	 * Gets a services manager.
	 *
	 * @return s services manager
	 */
	public ServicesManager getServicesManager();

	/**
	 * Gets a list of all worlds on this server.
	 *
	 * @return a list of worlds
	 */
	public List<World> getWorlds();

	/**
	 * Creates or loads a world with the given name using the specified
	 * options.
	 * <p>
	 * If the world is already loaded, it will just return the equivalent of
	 * getWorld(creator.name()).
	 *
	 * @param creator the options to use when creating the world
	 * @return newly created or loaded world
	 */
	public World createWorld(WorldCreator creator);

	/**
	 * Unloads a world with the given name.
	 *
	 * @param name Name of the world to unload
	 * @param save whether to save the chunks before unloading
	 * @return true if successful, false otherwise
	 */
	public boolean unloadWorld(String name, boolean save);

	/**
	 * Unloads the given world.
	 *
	 * @param world the world to unload
	 * @param save  whether to save the chunks before unloading
	 * @return true if successful, false otherwise
	 */
	public boolean unloadWorld(World world, boolean save);

	/**
	 * Gets the world with the given name.
	 *
	 * @param name the name of the world to retrieve
	 * @return a world with the given name, or null if none exists
	 */
	public World getWorld(String name);

	/**
	 * Gets the world from the given Unique ID.
	 *
	 * @param uid a unique-id of the world to retrieve
	 * @return a world with the given Unique ID, or null if none exists
	 */
	public World getWorld(UUID uid);

	/**
	 * Gets the map from the given item ID.
	 *
	 * @param id the id of the map to get
	 * @return a map view if it exists, or null otherwise
	 * @deprecated Magic value
	 */
	@Deprecated
	public MapView getMap(short id);

	/**
	 * Create a new map with an automatically assigned ID.
	 *
	 * @param world the world the map will belong to
	 * @return a newly created map view
	 */
	public MapView createMap(World world);

	/**
	 * Reloads the server, refreshing settings and plugin information.
	 */
	public void reload();

	/**
	 * Returns the primary logger associated with this server instance.
	 *
	 * @return Logger associated with this server
	 */
	public Logger getLogger();

	/**
	 * Gets a {@link PluginCommand} with the given name or alias.
	 *
	 * @param name the name of the command to retrieve
	 * @return a plugin command if found, null otherwise
	 */
	public PluginCommand getPluginCommand(String name);

	/**
	 * Writes loaded players to disk.
	 */
	public void savePlayers();

	/**
	 * Dispatches a command on this server, and executes it if found.
	 *
	 * @param sender      the apparent sender of the command
	 * @param commandLine the command + arguments. Example: <code>test abc
	 *                    123</code>
	 * @return returns false if no target is found
	 * @throws CommandException thrown when the executor for the given command
	 *                          fails with an unhandled exception
	 */
	public boolean dispatchCommand(CommandSender sender, String commandLine) throws CommandException;

	/**
	 * Populates a given {@link ServerConfig} with values attributes to this
	 * server.
	 *
	 * @param config the server config to populate
	 */
	public void configureDbConfig(ServerConfig config);

	/**
	 * Adds a recipe to the crafting manager.
	 *
	 * @param recipe the recipe to add
	 * @return true if the recipe was added, false if it wasn't for some
	 * reason
	 */
	public boolean addRecipe(Recipe recipe);

	/**
	 * Get a list of all recipes for a given item. The stack size is ignored
	 * in comparisons. If the durability is -1, it will match any data value.
	 *
	 * @param result the item to match against recipe results
	 * @return a list of recipes with the given result
	 */
	public List<Recipe> getRecipesFor(ItemStack result);

	/**
	 * Get an iterator through the list of crafting recipes.
	 *
	 * @return an iterator
	 */
	public Iterator<Recipe> recipeIterator();

	/**
	 * Clears the list of crafting recipes.
	 */
	public void clearRecipes();

	/**
	 * Resets the list of crafting recipes to the default.
	 */
	public void resetRecipes();

	/**
	 * Gets a list of command aliases defined in the server properties.
	 *
	 * @return a map of aliases to command names
	 */
	public Map<String, String[]> getCommandAliases();

	/**
	 * Gets the radius, in blocks, around each worlds spawn point to protect.
	 *
	 * @return spawn radius, or 0 if none
	 */
	public int getSpawnRadius();

	/**
	 * Sets the radius, in blocks, around each worlds spawn point to protect.
	 *
	 * @param value new spawn radius, or 0 if none
	 */
	public void setSpawnRadius(int value);

	/**
	 * Gets whether the Server is in online mode or not.
	 *
	 * @return true if the server authenticates clients, false otherwise
	 */
	public boolean getOnlineMode();

	/**
	 * Gets whether this server allows flying or not.
	 *
	 * @return true if the server allows flight, false otherwise
	 */
	public boolean getAllowFlight();

	/**
	 * Gets whether the server is in hardcore mode or not.
	 *
	 * @return true if the server mode is hardcore, false otherwise
	 */
	public boolean isHardcore();

	/**
	 * Gets whether to use vanilla (false) or exact behaviour (true).
	 * <p>
	 * <ul>
	 * <li>Vanilla behaviour: check for collisions and move the player if
	 * needed.
	 * <li>Exact behaviour: spawn players exactly where they should be.
	 * </ul>
	 *
	 * @return true if exact location locations are used for spawning, false
	 * for vanilla collision detection or otherwise
	 */
	public boolean useExactLoginLocation();

	/**
	 * Shutdowns the server, stopping everything.
	 */
	public void shutdown();

	/**
	 * Broadcasts the specified message to every user with the given
	 * permission name.
	 *
	 * @param message    message to broadcast
	 * @param permission the required permission {@link Permissible
	 *                   permissibles} must have to receive the broadcast
	 * @return number of message recipients
	 */
	public int broadcast(String message, String permission);

	/**
	 * Gets the player by the given name, regardless if they are offline or
	 * online.
	 * <p>
	 * This method may involve a blocking web request to get the UUID for the
	 * given name.
	 * <p>
	 * This will return an object even if the player does not exist. To this
	 * method, all players will exist.
	 *
	 * @param name the name the player to retrieve
	 * @return an offline player
	 * @see #getOfflinePlayer(java.util.UUID)
	 * @deprecated Persistent storage of users should be by UUID as names are no longer
	 * unique past a single session.
	 */
	@Deprecated
	public OfflinePlayer getOfflinePlayer(String name);

	/**
	 * Gets the player by the given UUID, regardless if they are offline or
	 * online.
	 * <p>
	 * This will return an object even if the player does not exist. To this
	 * method, all players will exist.
	 *
	 * @param id the UUID of the player to retrieve
	 * @return an offline player
	 */
	public OfflinePlayer getOfflinePlayer(UUID id);

	/**
	 * Gets a set containing all current IPs that are banned.
	 *
	 * @return a set containing banned IP addresses
	 */
	public Set<String> getIPBans();

	/**
	 * Bans the specified address from the server.
	 *
	 * @param address the IP address to ban
	 */
	public void banIP(String address);

	/**
	 * Unbans the specified address from the server.
	 *
	 * @param address the IP address to unban
	 */
	public void unbanIP(String address);

	/**
	 * Gets a set containing all banned players.
	 *
	 * @return a set containing banned players
	 */
	public Set<OfflinePlayer> getBannedPlayers();

	/**
	 * Gets a ban list for the supplied type.
	 * <p>
	 * Bans by name are no longer supported and this method will return
	 * null when trying to request them. The replacement is bans by UUID.
	 *
	 * @param type the type of list to fetch, cannot be null
	 * @return a ban list of the specified type
	 */
	public BanList getBanList(BanList.Type type);

	/**
	 * Gets a set containing all player operators.
	 *
	 * @return a set containing player operators
	 */
	public Set<OfflinePlayer> getOperators();

	/**
	 * Gets the default {@link GameMode} for new players.
	 *
	 * @return the default game mode
	 */
	public GameMode getDefaultGameMode();

	/**
	 * Sets the default {@link GameMode} for new players.
	 *
	 * @param mode the new game mode
	 */
	public void setDefaultGameMode(GameMode mode);

	/**
	 * Gets a {@link ConsoleCommandSender} that may be used as an input source
	 * for this server.
	 *
	 * @return a console command sender
	 */
	public ConsoleCommandSender getConsoleSender();

	/**
	 * Gets the folder that contains all of the various {@link World}s.
	 *
	 * @return folder that contains all worlds
	 */
	public File getWorldContainer();

	/**
	 * Gets every player that has ever played on this server.
	 *
	 * @return an array containing all previous players
	 */
	public OfflinePlayer[] getOfflinePlayers();

	/**
	 * Gets the {@link Messenger} responsible for this server.
	 *
	 * @return messenger responsible for this server
	 */
	public Messenger getMessenger();

	/**
	 * Gets the {@link HelpMap} providing help topics for this server.
	 *
	 * @return a help map for this server
	 */
	public HelpMap getHelpMap();

	/**
	 * Creates an empty inventory of the specified type. If the type is {@link
	 * InventoryType#CHEST}, the new inventory has a size of 27; otherwise the
	 * new inventory has the normal size for its type.
	 *
	 * @param owner the holder of the inventory, or null to indicate no holder
	 * @param type  the type of inventory to create
	 * @return a new inventory
	 */
	Inventory createInventory(InventoryHolder owner, InventoryType type);

	/**
	 * Creates an empty inventory with the specified type and title. If the type
	 * is {@link InventoryType#CHEST}, the new inventory has a size of 27;
	 * otherwise the new inventory has the normal size for its type.<br />
	 * It should be noted that some inventory types do not support titles and
	 * may not render with said titles on the Minecraft client.
	 *
	 * @param owner The holder of the inventory; can be null if there's no holder.
	 * @param type  The type of inventory to create.
	 * @param title The title of the inventory, to be displayed when it is viewed.
	 * @return The new inventory.
	 */
	Inventory createInventory(InventoryHolder owner, InventoryType type, String title);

	/**
	 * Creates an empty inventory of type {@link InventoryType#CHEST} with the
	 * specified size.
	 *
	 * @param owner the holder of the inventory, or null to indicate no holder
	 * @param size  a multiple of 9 as the size of inventory to create
	 * @return a new inventory
	 * @throws IllegalArgumentException if the size is not a multiple of 9
	 */
	Inventory createInventory(InventoryHolder owner, int size) throws IllegalArgumentException;

	/**
	 * Creates an empty inventory of type {@link InventoryType#CHEST} with the
	 * specified size and title.
	 *
	 * @param owner the holder of the inventory, or null to indicate no holder
	 * @param size  a multiple of 9 as the size of inventory to create
	 * @param title the title of the inventory, displayed when inventory is
	 *              viewed
	 * @return a new inventory
	 * @throws IllegalArgumentException if the size is not a multiple of 9
	 */
	Inventory createInventory(InventoryHolder owner, int size, String title) throws IllegalArgumentException;

	/**
	 * Gets user-specified limit for number of monsters that can spawn in a
	 * chunk.
	 *
	 * @return the monster spawn limit
	 */
	int getMonsterSpawnLimit();

	/**
	 * Gets user-specified limit for number of animals that can spawn in a
	 * chunk.
	 *
	 * @return the animal spawn limit
	 */
	int getAnimalSpawnLimit();

	/**
	 * Gets user-specified limit for number of water animals that can spawn in
	 * a chunk.
	 *
	 * @return the water animal spawn limit
	 */
	int getWaterAnimalSpawnLimit();

	/**
	 * Gets user-specified limit for number of ambient mobs that can spawn in
	 * a chunk.
	 *
	 * @return the ambient spawn limit
	 */
	int getAmbientSpawnLimit();

	/**
	 * Checks the current thread against the expected primary thread for the
	 * server.
	 * <p>
	 * <b>Note:</b> this method should not be used to indicate the current
	 * synchronized state of the runtime. A current thread matching the main
	 * thread indicates that it is synchronized, but a mismatch <b>does not
	 * preclude</b> the same assumption.
	 *
	 * @return true if the current thread matches the expected primary thread,
	 * false otherwise
	 */
	boolean isPrimaryThread();

	/**
	 * Gets the message that is displayed on the server list.
	 *
	 * @return the servers MOTD
	 */
	String getMotd();

	/**
	 * Gets the default message that is displayed when the server is stopped.
	 *
	 * @return the shutdown message
	 */
	String getShutdownMessage();

	/**
	 * Gets the current warning state for the server.
	 *
	 * @return the configured warning state
	 */
	public WarningState getWarningState();

	/**
	 * Gets the instance of the item factory (for {@link ItemMeta}).
	 *
	 * @return the item factory
	 * @see ItemFactory
	 */
	ItemFactory getItemFactory();

	/**
	 * Gets the instance of the scoreboard manager.
	 * <p>
	 * This will only exist after the first world has loaded.
	 *
	 * @return the scoreboard manager or null if no worlds are loaded.
	 */
	ScoreboardManager getScoreboardManager();

	/**
	 * Gets an instance of the server's default server-icon.
	 *
	 * @return the default server-icon; null values may be used by the
	 * implementation to indicate no defined icon, but this behavior is
	 * not guaranteed
	 */
	CachedServerIcon getServerIcon();

	/**
	 * Loads an image from a file, and returns a cached image for the specific
	 * server-icon.
	 * <p>
	 * Size and type are implementation defined. An incompatible file is
	 * guaranteed to throw an implementation-defined {@link Exception}.
	 *
	 * @param file the file to load the from
	 * @return a cached server-icon that can be used for a {@link
	 * ServerListPingEvent#setServerIcon(CachedServerIcon)}
	 * @throws IllegalArgumentException if image is null
	 * @throws Exception                if the image does not meet current server server-icon
	 *                                  specifications
	 */
	CachedServerIcon loadServerIcon(File file) throws IllegalArgumentException, Exception;

	/**
	 * Creates a cached server-icon for the specific image.
	 * <p>
	 * Size and type are implementation defined. An incompatible file is
	 * guaranteed to throw an implementation-defined {@link Exception}.
	 *
	 * @param image the image to use
	 * @return a cached server-icon that can be used for a {@link
	 * ServerListPingEvent#setServerIcon(CachedServerIcon)}
	 * @throws IllegalArgumentException if image is null
	 * @throws Exception                if the image does not meet current server
	 *                                  server-icon specifications
	 */
	CachedServerIcon loadServerIcon(BufferedImage image) throws IllegalArgumentException, Exception;

	/**
	 * Set the idle kick timeout. Any players idle for the specified amount of
	 * time will be automatically kicked.
	 * <p>
	 * A value of 0 will disable the idle kick timeout.
	 *
	 * @param threshold the idle timeout in minutes
	 */
	public void setIdleTimeout(int threshold);

	/**
	 * Gets the idle kick timeout.
	 *
	 * @return the idle timeout in minutes
	 */
	public int getIdleTimeout();

	/**
	 * @see UnsafeValues
	 */
	@Deprecated
	UnsafeValues getUnsafe();
}