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ultramine_bukkit / src / main / java / org / bukkit / event / block / BlockMultiPlaceEvent.java
@vlad20012 vlad20012 on 24 Feb 2017 1 KB initial
package org.bukkit.event.block;

import com.google.common.collect.ImmutableList;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;

import java.util.List;

/**
 * Fired when a single block placement action of a player triggers the
 * creation of multiple blocks(e.g. placing a bed block). The block returned
 * by {@link #getBlockPlaced()} and its related methods is the block where
 * the placed block would exist if the placement only affected a single
 * block.
 */
public class BlockMultiPlaceEvent extends BlockPlaceEvent
{
	private final List<BlockState> states;

	public BlockMultiPlaceEvent(List<BlockState> states, Block clicked, ItemStack itemInHand, Player thePlayer, boolean canBuild)
	{
		super(states.get(0).getBlock(), states.get(0), clicked, itemInHand, thePlayer, canBuild);
		this.states = ImmutableList.copyOf(states);
	}

	/**
	 * Gets a list of blockstates for all blocks which were replaced by the
	 * placement of the new blocks. Most of these blocks will just have a
	 * Material type of AIR.
	 *
	 * @return immutable list of replaced BlockStates
	 */
	public List<BlockState> getReplacedBlockStates()
	{
		return states;
	}
}