package org.bukkit.inventory; import org.bukkit.entity.Entity; /** * An interface to a creatures inventory */ public interface EntityEquipment { /** * Gets a copy of the item the entity is currently holding * * @return the currently held item */ ItemStack getItemInHand(); /** * Sets the item the entity is holding * * @param stack The item to put into the entities hand */ void setItemInHand(ItemStack stack); /** * Gets a copy of the helmet currently being worn by the entity * * @return The helmet being worn */ ItemStack getHelmet(); /** * Sets the helmet worn by the entity * * @param helmet The helmet to put on the entity */ void setHelmet(ItemStack helmet); /** * Gets a copy of the chest plate currently being worn by the entity * * @return The chest plate being worn */ ItemStack getChestplate(); /** * Sets the chest plate worn by the entity * * @param chestplate The chest plate to put on the entity */ void setChestplate(ItemStack chestplate); /** * Gets a copy of the leggings currently being worn by the entity * * @return The leggings being worn */ ItemStack getLeggings(); /** * Sets the leggings worn by the entity * * @param leggings The leggings to put on the entity */ void setLeggings(ItemStack leggings); /** * Gets a copy of the boots currently being worn by the entity * * @return The boots being worn */ ItemStack getBoots(); /** * Sets the boots worn by the entity * * @param boots The boots to put on the entity */ void setBoots(ItemStack boots); /** * Gets a copy of all worn armor * * @return The array of worn armor */ ItemStack[] getArmorContents(); /** * Sets the entities armor to the provided array of ItemStacks * * @param items The items to set the armor as */ void setArmorContents(ItemStack[] items); /** * Clears the entity of all armor and held items */ void clear(); /** * Gets the chance of the currently held item being dropped upon this * creature's death * <p> * <ul> * <li>A drop chance of 0F will never drop * <li>A drop chance of 1F will always drop * </ul> * * @return chance of the currently held item being dropped (1 for players) */ float getItemInHandDropChance(); /** * Sets the chance of the item this creature is currently holding being * dropped upon this creature's death * <p> * <ul> * <li>A drop chance of 0F will never drop * <li>A drop chance of 1F will always drop * </ul> * * @param chance the chance of the currently held item being dropped * @throws UnsupportedOperationException when called on players */ void setItemInHandDropChance(float chance); /** * Gets the chance of the helmet being dropped upon this creature's death * <p> * <ul> * <li>A drop chance of 0F will never drop * <li>A drop chance of 1F will always drop * </ul> * * @return the chance of the helmet being dropped (1 for players) */ float getHelmetDropChance(); /** * Sets the chance of the helmet being dropped upon this creature's death * <p> * <ul> * <li>A drop chance of 0F will never drop * <li>A drop chance of 1F will always drop * </ul> * * @param chance of the helmet being dropped * @throws UnsupportedOperationException when called on players */ void setHelmetDropChance(float chance); /** * Gets the chance of the chest plate being dropped upon this creature's * death * <p> * <ul> * <li>A drop chance of 0F will never drop * <li>A drop chance of 1F will always drop * </ul> * * @return the chance of the chest plate being dropped (1 for players) */ float getChestplateDropChance(); /** * Sets the chance of the chest plate being dropped upon this creature's * death * <p> * <ul> * <li>A drop chance of 0F will never drop * <li>A drop chance of 1F will always drop * </ul> * * @param chance of the chest plate being dropped * @throws UnsupportedOperationException when called on players */ void setChestplateDropChance(float chance); /** * Gets the chance of the leggings being dropped upon this creature's * death * <p> * <ul> * <li>A drop chance of 0F will never drop * <li>A drop chance of 1F will always drop * </ul> * * @return the chance of the leggings being dropped (1 for players) */ float getLeggingsDropChance(); /** * Sets the chance of the leggings being dropped upon this creature's * death * <p> * <ul> * <li>A drop chance of 0F will never drop * <li>A drop chance of 1F will always drop * </ul> * * @param chance chance of the leggings being dropped * @throws UnsupportedOperationException when called on players */ void setLeggingsDropChance(float chance); /** * Gets the chance of the boots being dropped upon this creature's death * <p> * <ul> * <li>A drop chance of 0F will never drop * <li>A drop chance of 1F will always drop * </ul> * * @return the chance of the boots being dropped (1 for players) */ float getBootsDropChance(); /** * Sets the chance of the boots being dropped upon this creature's death * <p> * <ul> * <li>A drop chance of 0F will never drop * <li>A drop chance of 1F will always drop * </ul> * * @param chance of the boots being dropped * @throws UnsupportedOperationException when called on players */ void setBootsDropChance(float chance); /** * Get the entity this EntityEquipment belongs to * * @return the entity this EntityEquipment belongs to */ Entity getHolder(); }