Newer
Older
ultramine_bukkit / src / main / java / org / bukkit / OfflinePlayer.java
@vlad20012 vlad20012 on 24 Feb 2017 2 KB initial
package org.bukkit;

import org.bukkit.configuration.serialization.ConfigurationSerializable;
import org.bukkit.entity.AnimalTamer;
import org.bukkit.entity.Player;
import org.bukkit.permissions.ServerOperator;

import java.util.Date;
import java.util.UUID;

public interface OfflinePlayer extends ServerOperator, AnimalTamer, ConfigurationSerializable
{

	/**
	 * Checks if this player is currently online
	 *
	 * @return true if they are online
	 */
	public boolean isOnline();

	/**
	 * Returns the name of this player
	 * <p>
	 * Names are no longer unique past a single game session. For persistent storage
	 * it is recommended that you use {@link #getUniqueId()} instead.
	 *
	 * @return Player name or null if we have not seen a name for this player yet
	 */
	public String getName();

	/**
	 * Returns the UUID of this player
	 *
	 * @return Player UUID
	 */
	public UUID getUniqueId();

	/**
	 * Checks if this player is banned or not
	 *
	 * @return true if banned, otherwise false
	 */
	public boolean isBanned();

	/**
	 * Bans or unbans this player
	 *
	 * @param banned true if banned
	 * @deprecated Use {@link org.bukkit.BanList#addBan(String, String, Date,
	 * String)} or {@link org.bukkit.BanList#pardon(String)} to enhance
	 * functionality
	 */
	@Deprecated
	public void setBanned(boolean banned);

	/**
	 * Checks if this player is whitelisted or not
	 *
	 * @return true if whitelisted
	 */
	public boolean isWhitelisted();

	/**
	 * Sets if this player is whitelisted or not
	 *
	 * @param value true if whitelisted
	 */
	public void setWhitelisted(boolean value);

	/**
	 * Gets a {@link Player} object that this represents, if there is one
	 * <p>
	 * If the player is online, this will return that player. Otherwise,
	 * it will return null.
	 *
	 * @return Online player
	 */
	public Player getPlayer();

	/**
	 * Gets the first date and time that this player was witnessed on this
	 * server.
	 * <p>
	 * If the player has never played before, this will return 0. Otherwise,
	 * it will be the amount of milliseconds since midnight, January 1, 1970
	 * UTC.
	 *
	 * @return Date of first log-in for this player, or 0
	 */
	public long getFirstPlayed();

	/**
	 * Gets the last date and time that this player was witnessed on this
	 * server.
	 * <p>
	 * If the player has never played before, this will return 0. Otherwise,
	 * it will be the amount of milliseconds since midnight, January 1, 1970
	 * UTC.
	 *
	 * @return Date of last log-in for this player, or 0
	 */
	public long getLastPlayed();

	/**
	 * Checks if this player has played on this server before.
	 *
	 * @return True if the player has played before, otherwise false
	 */
	public boolean hasPlayedBefore();

	/**
	 * Gets the Location where the player will spawn at their bed, null if
	 * they have not slept in one or their current bed spawn is invalid.
	 *
	 * @return Bed Spawn Location if bed exists, otherwise null.
	 */
	public Location getBedSpawnLocation();

}