package org.bukkit.event.block;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.event.HandlerList;
/**
* Called when we try to place a block, to see if we can build it here or not.
* <p>
* Note:
* <ul>
* <li>The Block returned by getBlock() is the block we are trying to place
* on, not the block we are trying to place.
* <li>If you want to figure out what is being placed, use {@link
* #getMaterial()} or {@link #getMaterialId()} instead.
* </ul>
*/
public class BlockCanBuildEvent extends BlockEvent
{
private static final HandlerList handlers = new HandlerList();
protected boolean buildable;
/**
* @deprecated Magic value
*/
@Deprecated
protected int material;
/**
* @deprecated Magic value
*/
@Deprecated
public BlockCanBuildEvent(final Block block, final int id, final boolean canBuild)
{
super(block);
buildable = canBuild;
material = id;
}
/**
* Gets whether or not the block can be built here.
* <p>
* By default, returns Minecraft's answer on whether the block can be
* built here or not.
*
* @return boolean whether or not the block can be built
*/
public boolean isBuildable()
{
return buildable;
}
/**
* Sets whether the block can be built here or not.
*
* @param cancel true if you want to allow the block to be built here
* despite Minecraft's default behaviour
*/
public void setBuildable(boolean cancel)
{
this.buildable = cancel;
}
/**
* Gets the Material that we are trying to place.
*
* @return The Material that we are trying to place
*/
public Material getMaterial()
{
return Material.getMaterial(material);
}
/**
* Gets the Material ID for the Material that we are trying to place.
*
* @return The Material ID for the Material that we are trying to place
* @deprecated Magic value
*/
@Deprecated
public int getMaterialId()
{
return material;
}
@Override
public HandlerList getHandlers()
{
return handlers;
}
public static HandlerList getHandlerList()
{
return handlers;
}
}