2016-11-12
@vlad20012
Fixed /vanish lang
vlad20012 committed on 12 Nov 2016
@vlad20012
Fixed invisible players after teleportation
vlad20012 committed on 12 Nov 2016
2016-10-31
@vlad20012
Merge branch 'stable'
vlad20012 committed on 31 Oct 2016
2016-10-01
@vlad20012
Throw IllegalArgumentException from DataWatcher if object id < 0 (fix for thaumicenergistics)
vlad20012 committed on 1 Oct 2016
2016-09-18
@vlad20012
Issue #47 Command unregister, fallback prefixes
vlad20012 committed on 18 Sep 2016
2016-09-17
@vlad20012
Issue #50 Permissions moved out of the core
vlad20012 committed on 17 Sep 2016
@vlad20012
Issue #49 First service architecture draft
vlad20012 committed on 17 Sep 2016
2016-08-14
@vlad20012
Fixed (previous commit) on client side
vlad20012 committed on 14 Aug 2016
2016-08-09
@vlad20012
Issue #14 Fixed TileEntity owner assigning on TileEntity restoring
vlad20012 committed on 9 Aug 2016
2016-08-08
@vlad20012
Issue #14 added WorldUpdateObject owner inference for pending updates and block events
vlad20012 committed on 8 Aug 2016
2016-08-07
@vlad20012
[optim] ImportChunkLoader disposing ...
vlad20012 committed on 7 Aug 2016
@vlad20012
Better hash for in-chunk block coords
vlad20012 committed on 7 Aug 2016
@vlad20012
Fixed 10bec8e13a PendingBlockUpdates and EntityFallingBlock processing after chunk populating
vlad20012 committed on 7 Aug 2016
2016-03-29
@vlad20012
Included License WTFPL
vlad20012 committed on 29 Mar 2016
@vlad20012
Creating Entity UUID via ThreadLocalRandom
vlad20012 committed on 29 Mar 2016
@vlad20012
Revert "[optim] Entity.random replaced to ThreadLocalRandom (it's really faster)" ...
vlad20012 committed on 29 Mar 2016
2016-02-20
@vlad20012
[optim] vanilla PlayerProfileCache ...
vlad20012 committed on 20 Feb 2016
2016-02-19
@vlad20012
I18n for duration format & restart messages
vlad20012 committed on 19 Feb 2016
@vlad20012
Correct error-reporting on unknown WorldType and not equal generation settings in worlds.yml and level.dat
vlad20012 committed on 19 Feb 2016
2016-02-17
@vlad20012
More appropriate behavior of not splitted world mode (splitWorldDirs: false)
vlad20012 committed on 17 Feb 2016
2016-02-15
@vlad20012
[refactoring] typos in class names
vlad20012 committed on 15 Feb 2016
@vlad20012
Exclude dead entities from of Chunk.getEntitiesWithinAABBForEntity & Chunk.getEntitiesOfTypeWithinAAAB
vlad20012 committed on 15 Feb 2016
@vlad20012
[optim] Entity.random replaced to ThreadLocalRandom (it's really faster)
vlad20012 committed on 15 Feb 2016
2016-02-13
@vlad20012
[optim] Entity & TileEntity removal - do not call ArrayList.removeAll if no entities to remove
vlad20012 committed on 13 Feb 2016
@vlad20012
[optim] DataWatcher.watchedObjects type replaced from TIntObjectHashMap to fixed-size array ...
vlad20012 committed on 13 Feb 2016
@vlad20012
More simple chunk save predicate
vlad20012 committed on 13 Feb 2016
@vlad20012
[optim] Do not update EntityTracker if no players in world
vlad20012 committed on 13 Feb 2016
@vlad20012
Added PendingBlockUpdates and EntityFallingBlock processing and EntityItem removal after chunk populating ...
vlad20012 committed on 13 Feb 2016
2016-02-11
@vlad20012
Fixed /memstat "Off-Heap chunk used" more than 2gb
vlad20012 committed on 11 Feb 2016
2016-02-10
@vlad20012
Fixed JLine tab completion
vlad20012 committed on 10 Feb 2016