2016-02-13 |
[optim] DataWatcher.watchedObjects type replaced from TIntObjectHashMap to fixed-size array
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vlad20012
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on 13 Feb 2016
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More simple chunk save predicate
vlad20012
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on 13 Feb 2016
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[optim] Do not update EntityTracker if no players in world
vlad20012
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on 13 Feb 2016
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Added PendingBlockUpdates and EntityFallingBlock processing and EntityItem removal after chunk populating
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vlad20012
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on 13 Feb 2016
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2016-02-11 |
Fixed /memstat "Off-Heap chunk used" more than 2gb
vlad20012
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on 11 Feb 2016
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2016-02-10 |
Fixed JLine tab completion
vlad20012
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on 10 Feb 2016
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2016-02-09 |
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Fixed lots of issues with /genworld command
vlad20012
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on 9 Feb 2016
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2016-02-08 |
World generation limited to one chunk per tick
vlad20012
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on 8 Feb 2016
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[client] Fixed sending view distance to server when closing gui video settings by esc key
vlad20012
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on 8 Feb 2016
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[refactoring] unused var & typos
vlad20012
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on 8 Feb 2016
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Fixed chunk sorting with large view distance (> 15)
vlad20012
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on 8 Feb 2016
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[refactoring] Var name typos
vlad20012
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on 8 Feb 2016
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2016-02-07 |
Fixed translation for server name in /say command
vlad20012
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on 7 Feb 2016
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2016-02-04 |
[compat] Fixed mod-supported interworld teleportation (MystCraft)
vlad20012
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on 4 Feb 2016
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2016-02-03 |
Max view distance is now 32 (15 by default)
vlad20012
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on 3 Feb 2016
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Removed entity count from debug automessages
vlad20012
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on 3 Feb 2016
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[compat] Compatibility with mods changes BlockLeavesBase (FastLeafDecay, DragonAPI)
vlad20012
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on 3 Feb 2016
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[refactoring] Refactored ultramine class transformers
vlad20012
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on 3 Feb 2016
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Fixed /memstat negative Off-heap used size & little enhancements
vlad20012
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on 3 Feb 2016
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More correct bound chunks counting for ChunkGC
vlad20012
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on 3 Feb 2016
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2016-01-29 |
TileEntity onChunkUnload list processing moved before loadedTEList processing to prevent updating unloaded TileEntities
vlad20012
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on 29 Jan 2016
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Fixed bug due to a009ef4: sometimes entities were removed from entityList, but not from chunk and tracker
vlad20012
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on 29 Jan 2016
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2016-01-28 |
[refactoring] World config applying code moved to public method in WorldServer
vlad20012
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on 28 Jan 2016
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2016-01-27 |
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[refactoring] moved class UMEventFactory
vlad20012
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on 27 Jan 2016
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2016-01-26 |
Fixed block placement distance check - now relative to player eye location
vlad20012
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on 26 Jan 2016
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Fixed reed dupe by door when block place event was canceled
vlad20012
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on 26 Jan 2016
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