2016-12-08 |
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Fixed possible crashes caused by wrong eventProxy.startEntity(entity) placement
vlad20012
committed
on 8 Dec 2016
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2016-11-28 |
Fixed player lang reset after death
vlad20012
committed
on 28 Nov 2016
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2016-11-19 |
[optim] Optimized vanilla leaves decay
vlad20012
committed
on 19 Nov 2016
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Fixed kick on invalid url in chat
vlad20012
committed
on 19 Nov 2016
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2016-11-13 |
[optim] Totally replaced LongHashMap & IntHashMap implementation to Koloboke collections
vlad20012
committed
on 13 Nov 2016
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2016-11-12 |
Fixed invisible players after teleportation
vlad20012
committed
on 12 Nov 2016
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2016-10-31 |
Merge branch 'stable'
vlad20012
committed
on 31 Oct 2016
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2016-10-01 |
Throw IllegalArgumentException from DataWatcher if object id < 0 (fix for thaumicenergistics)
vlad20012
committed
on 1 Oct 2016
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2016-09-18 |
Issue #47 Command unregister, fallback prefixes
vlad20012
committed
on 18 Sep 2016
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2016-09-17 |
Issue #50 Permissions moved out of the core
vlad20012
committed
on 17 Sep 2016
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2016-08-14 |
Fixed (previous commit) on client side
vlad20012
committed
on 14 Aug 2016
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2016-08-09 |
Issue #14 Fixed TileEntity owner assigning on TileEntity restoring
vlad20012
committed
on 9 Aug 2016
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2016-08-08 |
Issue #14 added WorldUpdateObject owner inference for pending updates and block events
vlad20012
committed
on 8 Aug 2016
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2016-08-07 |
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Fixed 10bec8e13a PendingBlockUpdates and EntityFallingBlock processing after chunk populating
vlad20012
committed
on 7 Aug 2016
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2016-03-29 |
Creating Entity UUID via ThreadLocalRandom
vlad20012
committed
on 29 Mar 2016
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Revert "[optim] Entity.random replaced to ThreadLocalRandom (it's really faster)"
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vlad20012
committed
on 29 Mar 2016
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2016-02-20 |
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2016-02-19 |
I18n for duration format & restart messages
vlad20012
committed
on 19 Feb 2016
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2016-02-17 |
More appropriate behavior of not splitted world mode (splitWorldDirs: false)
vlad20012
committed
on 17 Feb 2016
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2016-02-15 |
Exclude dead entities from of Chunk.getEntitiesWithinAABBForEntity & Chunk.getEntitiesOfTypeWithinAAAB
vlad20012
committed
on 15 Feb 2016
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[optim] Entity.random replaced to ThreadLocalRandom (it's really faster)
vlad20012
committed
on 15 Feb 2016
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2016-02-13 |
[optim] Entity & TileEntity removal - do not call ArrayList.removeAll if no entities to remove
vlad20012
committed
on 13 Feb 2016
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[optim] DataWatcher.watchedObjects type replaced from TIntObjectHashMap to fixed-size array
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vlad20012
committed
on 13 Feb 2016
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More simple chunk save predicate
vlad20012
committed
on 13 Feb 2016
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[optim] Do not update EntityTracker if no players in world
vlad20012
committed
on 13 Feb 2016
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Added PendingBlockUpdates and EntityFallingBlock processing and EntityItem removal after chunk populating
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vlad20012
committed
on 13 Feb 2016
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2016-02-09 |
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2016-02-08 |
World generation limited to one chunk per tick
vlad20012
committed
on 8 Feb 2016
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