History for ultramine_core / src / main / java / net / minecraft
2017-01-21
@vlad20012
[optim] Optimized Chunk.scheduleBlockUpdate() ...
vlad20012 committed on 21 Jan 2017
2017-01-17
@vlad20012
[optim] Little WorldServer.func_147456_g() optimizations (it is enough hot) ...
vlad20012 committed on 17 Jan 2017
2017-01-16
@vlad20012
[optim] Optimized World.getBlockIfExists()
vlad20012 committed on 16 Jan 2017
@vlad20012
[optim] Fixed Entity with old AI path recounting each tick if target is not reachable
vlad20012 committed on 16 Jan 2017
2016-12-21
@vlad20012
[optim] Use buffered IO when writing non-compressed NBT to file
vlad20012 committed on 21 Dec 2016
2016-12-20
@vlad20012
Fixed player renderDistance reset after death
vlad20012 committed on 20 Dec 2016
2016-12-08
@vlad20012
Fixed possible crashes caused by wrong eventProxy.startEntity(entity) placement
vlad20012 committed on 8 Dec 2016
2016-11-28
@vlad20012
Fixed player lang reset after death
vlad20012 committed on 28 Nov 2016
2016-11-19
@vlad20012
[optim] Optimized vanilla leaves decay
vlad20012 committed on 19 Nov 2016
2016-11-13
@vlad20012
[optim] Totally replaced LongHashMap & IntHashMap implementation to Koloboke collections
vlad20012 committed on 13 Nov 2016
2016-11-12
@vlad20012
Fixed invisible players after teleportation
vlad20012 committed on 12 Nov 2016
2016-10-01
@vlad20012
Throw IllegalArgumentException from DataWatcher if object id < 0 (fix for thaumicenergistics)
vlad20012 committed on 1 Oct 2016
2016-08-07
@vlad20012
[optim] ImportChunkLoader disposing ...
vlad20012 committed on 7 Aug 2016
@vlad20012
Fixed 10bec8e13a PendingBlockUpdates and EntityFallingBlock processing after chunk populating
vlad20012 committed on 7 Aug 2016
2016-03-29
@vlad20012
Creating Entity UUID via ThreadLocalRandom
vlad20012 committed on 29 Mar 2016
@vlad20012
Revert "[optim] Entity.random replaced to ThreadLocalRandom (it's really faster)" ...
vlad20012 committed on 29 Mar 2016
2016-02-20
@vlad20012
[optim] vanilla PlayerProfileCache ...
vlad20012 committed on 20 Feb 2016
2016-02-19
@vlad20012
I18n for duration format & restart messages
vlad20012 committed on 19 Feb 2016
2016-02-17
@vlad20012
More appropriate behavior of not splitted world mode (splitWorldDirs: false)
vlad20012 committed on 17 Feb 2016
2016-02-15
@vlad20012
Exclude dead entities from of Chunk.getEntitiesWithinAABBForEntity & Chunk.getEntitiesOfTypeWithinAAAB
vlad20012 committed on 15 Feb 2016
@vlad20012
[optim] Entity.random replaced to ThreadLocalRandom (it's really faster)
vlad20012 committed on 15 Feb 2016
2016-02-13
@vlad20012
[optim] Entity & TileEntity removal - do not call ArrayList.removeAll if no entities to remove
vlad20012 committed on 13 Feb 2016
@vlad20012
[optim] DataWatcher.watchedObjects type replaced from TIntObjectHashMap to fixed-size array ...
vlad20012 committed on 13 Feb 2016
@vlad20012
More simple chunk save predicate
vlad20012 committed on 13 Feb 2016
@vlad20012
[optim] Do not update EntityTracker if no players in world
vlad20012 committed on 13 Feb 2016
@vlad20012
Added PendingBlockUpdates and EntityFallingBlock processing and EntityItem removal after chunk populating ...
vlad20012 committed on 13 Feb 2016
2016-02-09
@vlad20012
Issue #48 CPU utilization ...
vlad20012 committed on 9 Feb 2016
2016-02-08
@vlad20012
World generation limited to one chunk per tick
vlad20012 committed on 8 Feb 2016
@vlad20012
[client] Fixed sending view distance to server when closing gui video settings by esc key
vlad20012 committed on 8 Feb 2016
@vlad20012
[refactoring] Var name typos
vlad20012 committed on 8 Feb 2016