History for ultramine_core / src / main
2016-02-13
@vlad20012
More simple chunk save predicate
vlad20012 committed on 13 Feb 2016
@vlad20012
[optim] Do not update EntityTracker if no players in world
vlad20012 committed on 13 Feb 2016
@vlad20012
Added PendingBlockUpdates and EntityFallingBlock processing and EntityItem removal after chunk populating ...
vlad20012 committed on 13 Feb 2016
2016-02-11
@vlad20012
Fixed /memstat "Off-Heap chunk used" more than 2gb
vlad20012 committed on 11 Feb 2016
2016-02-10
@vlad20012
Fixed JLine tab completion
vlad20012 committed on 10 Feb 2016
2016-02-09
@vlad20012
Issue #48 CPU utilization ...
vlad20012 committed on 9 Feb 2016
@vlad20012
Fixed lots of issues with /genworld command
vlad20012 committed on 9 Feb 2016
2016-02-08
@vlad20012
World generation limited to one chunk per tick
vlad20012 committed on 8 Feb 2016
@vlad20012
[optim] ChunkSendManager enhancements: ...
vlad20012 committed on 8 Feb 2016
@vlad20012
[client] Fixed sending view distance to server when closing gui video settings by esc key
vlad20012 committed on 8 Feb 2016
@vlad20012
[refactoring] unused var & typos
vlad20012 committed on 8 Feb 2016
@vlad20012
Fixed chunk sorting with large view distance (> 15)
vlad20012 committed on 8 Feb 2016
@vlad20012
[refactoring] Var name typos
vlad20012 committed on 8 Feb 2016
2016-02-07
@vlad20012
Fixed translation for server name in /say command
vlad20012 committed on 7 Feb 2016
2016-02-04
@vlad20012
[compat] Fixed mod-supported interworld teleportation (MystCraft)
vlad20012 committed on 4 Feb 2016
2016-02-03
@vlad20012
Max view distance is now 32 (15 by default)
vlad20012 committed on 3 Feb 2016
@vlad20012
Removed entity count from debug automessages
vlad20012 committed on 3 Feb 2016
@vlad20012
[compat] Compatibility with mods changes BlockLeavesBase (FastLeafDecay, DragonAPI)
vlad20012 committed on 3 Feb 2016
@vlad20012
[refactoring] Refactored ultramine class transformers
vlad20012 committed on 3 Feb 2016
@vlad20012
Configurable server directory mapping: ...
vlad20012 committed on 3 Feb 2016
@vlad20012
Fixed /memstat negative Off-heap used size & little enhancements
vlad20012 committed on 3 Feb 2016
@vlad20012
More correct bound chunks counting for ChunkGC
vlad20012 committed on 3 Feb 2016
2016-01-29
@vlad20012
TileEntity onChunkUnload list processing moved before loadedTEList processing to prevent updating unloaded TileEntities
vlad20012 committed on 29 Jan 2016
@vlad20012
Fixed bug due to a009ef4: sometimes entities were removed from entityList, but not from chunk and tracker
vlad20012 committed on 29 Jan 2016
2016-01-28
@vlad20012
[refactoring] World config applying code moved to public method in WorldServer
vlad20012 committed on 28 Jan 2016
2016-01-27
@vlad20012
Issue #14 PlayerDeathEvent - allows to: ...
vlad20012 committed on 27 Jan 2016
@vlad20012
[refactoring] moved class UMEventFactory
vlad20012 committed on 27 Jan 2016
2016-01-26
@vlad20012
Fixed block placement distance check - now relative to player eye location
vlad20012 committed on 26 Jan 2016
@vlad20012
Fixed reed dupe by door when block place event was canceled
vlad20012 committed on 26 Jan 2016
@vlad20012
Fixed InventoryUtil.dropItem with stackSize more than maxStackSize
vlad20012 committed on 26 Jan 2016